Saturday, 09 October 2021 12:44
ENDLESS SPACE 2 V1.5.48.0 S5 GOLD-Public (64-bit)
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12:44:29:070DefaultSTACKStarting the application, version is V1.5.48.0 S5 GOLD-Public (64-bit)...
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12:44:29:073DefaultSTACKRunning 64-bit mode...
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12:44:29:073DefaultSTACKGame directory is "C:\Users\chris\Documents\Endless Space 2".
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12:44:29:073DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
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12:44:29:073DefaultSTACK[Steam] Steam user id is '0x0110000109ed4e7a'.
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12:44:29:073DefaultSTACK[Steam] Steam user name is 'cd745'.
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12:44:29:073DefaultSTACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...
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12:44:29:073DefaultSTACKRegistry file 'C:\Users\chris\Documents\Endless Space 2\Registry.xml' does not exist.
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12:44:29:073DefaultSTACKLoading registry file 'C:\Users\chris\Documents\Endless Space 2\Users\166547066\Registry.xml'...
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12:44:29:209AudioSTACKInitializing the Wwise sound engine...
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12:44:29:209AudioSTACKSound engine initialized.
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12:44:29:209AudioSTACK4 audio modules have been loaded.
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12:44:29:209Audio, DataSTACK901 LipSync Data successfully loaded
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12:44:29:209DefaultSTACKPlaying with 18 downloadable content(s): The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, DLC Dark Matter, Pug Hero Add On.
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12:44:29:209DefaultSTACKPlaying with 12 activated downloadable content(s): The Pathfinders, The Cravers Prime, DLC Vaulters, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, DLC Dark Matter, Pug Hero Add On.
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12:44:29:209DefaultSTACKHello 'cd745'!
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12:44:29:209DefaultSTACKChanging display settings to 1920x1080, 60Hz...
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12:44:29:209DefaultSTACK... skipped change because resolution remains the same.
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12:44:29:209DefaultSTACKSetting the general quality level to '4'.
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12:44:29:336HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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12:44:29:337DefaultSTACKCurrent game language is 'english'.
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12:44:29:545PrismSTACKGame Session-Open: {"crc":"1B5E74E61CAC9D6F35DBCB7C9E5DE862,V1.5.48.0 S5 GOLD-Public (64-bit),206760","hwid":"4972382e7894c49f0fb835c9b18dc5ee2931ec3f","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz","system_memory":"8380219392","system_display":"Intel(R) Iris(R) Xe Graphics","system_display_memory":"2228224000","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:44:29.325"}
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12:44:29:680AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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12:44:29:680AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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12:44:29:680AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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12:44:29:680AudioSTACKThe audio manager is ready.
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12:44:29:680DefaultSTACKError message modal is disabled.
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12:44:30:095DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative68Title' was already registered for the same revision number #1.
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12:44:30:095DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative69Title' was already registered for the same revision number #1.
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12:44:30:095DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationEventContextualDiplomacyIndustrialistTitle' was already registered for the same revision number #1.
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at AddElement in :line 0
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at AddElement in :line 0
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12:44:30:097DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsInformationCoordinationRequestTitle' was already registered for the same revision number #1.
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at AddElement in :line 0
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12:44:30:097DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsSenderValidCoordinationRequestTooltip' was already registered for the same revision number #1.
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12:44:30:097DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsSenderDismissCoordinationRequestTooltip' was already registered for the same revision number #1.
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at AddElement in :line 0
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12:44:30:097DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationContextualDiplomaticExchangeCancelledTitle' was already registered for the same revision number #1.
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedCommendDescription' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedLeverageTitle' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedLeverageDescription' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedTitle' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedDialogue' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedExposeTitle' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedExposeDescription' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedInvestTitle' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedInvestDescription' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedCommendReactionDialogue' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedLeverageReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedExposeReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedInvestReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingTermTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingTermDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefuseTitle' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefuseDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRecoverTitle' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRecoverDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRidiculeTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRidiculeDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedTitle' was already registered for the same revision number #1.
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedDenounceTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedDenounceDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedConductExperimentsTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedConductExperimentsDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRecoverReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRidiculeReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedDenounceReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedConductExperimentsReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesTermTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesTermDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefuseTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefuseDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedRecoverTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedRecoverDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedRidiculeTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedRidiculeDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefusedTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefusedDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefusedDenounceTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefusedDenounceDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:100DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefusedConductExperimentsTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionGiftSenderVenetians' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionGiftReceiverHoratio' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionGiftReceiverTimeLords' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%WarExhaustSourceBlockadedTradingRoutesTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%WarExhaustSourceSpaceBattleTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%WarExhaustSourceInfluenceConversionTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%WarExhaustSourceBlockadeTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CloseBordersCostReductionTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%WarDeclarationCostReductionTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PeaceCostReductionTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DefenseBuildingCountTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ColonizationThresholdHappinessBonusTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ShipForBattleTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%RepairAfterPhaseTitle' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CloseBordersCostReductionWithOtherEmpireEffect' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PeacefulTreatyCostReductionWithOtherEmpireEffect' was already registered for the same revision number #1.
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12:44:30:103DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%FailureCannotColonizeNeighboursOfEmpireDescription' was already registered for the same revision number #1.
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice02Title' was already registered for the same revision number #1.
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice02Description' was already registered for the same revision number #1.
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice02Objective' was already registered for the same revision number #1.
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03Title' was already registered for the same revision number #1.
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03Description' was already registered for the same revision number #1.
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03Objective' was already registered for the same revision number #1.
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03Outcome' was already registered for the same revision number #1.
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at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:108DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01Title' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01Description' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01Objective' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01Outcome' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02Title' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02Description' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02Objective' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06Reward1Bis' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03Title' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03Description' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03Objective' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03Outcome' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06Reward2' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04Title' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04Description' was already registered for the same revision number #1.
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12:44:30:109DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04Objective' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06Reward3' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-IntroTitle' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-IntroDescription' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01Title' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01Description' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01Objective' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07Reward1' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02Title' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02Description' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02Objective' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07Reward2' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-IntroTitle' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-IntroDescription' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01Title' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01Description' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01Objective' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08Reward1' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02Title' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02Description' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02Objective' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08Reward2' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-IntroTitle' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-IntroDescription' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01Title' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01Description' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01Objective' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09Reward1' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice03Description' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice03Objective' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice03Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09Reward3' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-IntroDescription' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01Title' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01Description' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01Objective' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10Reward1' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02Title' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02Description' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02Objective' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10Reward2' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03Title' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03Description' was already registered for the same revision number #1.
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12:44:30:114DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10Reward3' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-IntroTitle' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-IntroDescription' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11Reward1' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11Reward2' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11Reward3' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-IntroTitle' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-IntroDescription' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice01Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice01Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12Reward2' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12Reward3' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-IntroTitle' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-IntroDescription' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13Reward1' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13Reward2' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13Reward3' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-IntroTitle' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-IntroDescription' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18Reward1' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18Reward2' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03Title' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03Description' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03Objective' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03Outcome' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18Reward3' was already registered for the same revision number #1.
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12:44:30:115DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MFPiratesMediumAttackAvgQuest01Title' was already registered for the same revision number #1.
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12:44:30:247DefaultSTACKLoading runtime module 'Endless Space 2'...
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12:44:30:247AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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12:44:30:343DefaultSTACKLoading plugin files for AI ...
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12:44:30:343AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.17438 in Debug configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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12:44:30:357DefaultSTACKLoading runtime registry files...
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12:44:30:398DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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12:44:30:413DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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12:44:30:428DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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12:44:30:444DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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12:44:30:537DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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12:44:31:294DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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12:44:31:305DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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12:44:31:318DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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12:44:32:769DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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12:44:32:769DefaultSTACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessSum'. Try to use the notation $(GUIStarSystemsHappinessSum) instead.
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12:44:32:769DefaultSTACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.
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12:44:32:797DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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12:44:32:812DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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12:44:32:824DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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12:44:32:854DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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12:44:32:873DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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12:44:32:933DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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12:44:32:947DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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12:44:32:961DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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12:44:32:976DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
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12:44:33:078DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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12:44:33:375DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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12:44:33:559DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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12:44:38:125DefaultSTACKLoading plugin files for database of type 'GuiSorter'...
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12:44:40:064DefaultSTACKLoading plugin files for database of type 'PoliticsDefinition'...
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12:44:45:575DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
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at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:591DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:607DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:622DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:637DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:656DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:677DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:738DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:821DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:835DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:847DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:863DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:881DefaultSTACKLoading plugin files for database of type 'Droplist'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:45:895DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480DefaultSTACKSpent 15.7480146 second(s) loading the module plugins.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480DefaultSTACKRuntime hash key = '05FA81DF2936DAB0439867EFED31F6DD'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadStatistics in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadAchievements in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
at InstantiateWindows in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:480AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKRebuilding the texture atlas...
at Build in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481GUISTACKDuplicate template name: BackgroundInteractiveTitle
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481GUISTACKLoaded 176 modifier templates
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
12:44:50:481AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
12:44:50:481DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
12:44:50:481RuntimeSTACKRuntimeState_Bootstrapper.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:44:50:481RuntimeSTACKRuntimeState_OutGame.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:44:50:493DefaultSTACKLoading the outgame view...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:50:493DefaultSTACKForce Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:53:594HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
12:44:53:594HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
12:44:53:594DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010073 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009981 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0039251 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:594DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKIn Technique Prod, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0060022 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.000935 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
12:44:53:595DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
12:44:53:595DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
12:44:53:595DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
12:44:53:595DefaultSTACKFailed resizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
12:44:53:595DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x1024xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
12:44:53:595HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
12:44:53:595HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
12:44:53:595HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
12:44:53:595HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
12:44:53:595HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
12:44:53:595HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
12:44:53:595DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
12:44:53:595HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
12:44:53:595HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
12:44:54:085DefaultSTACKRelease Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:44:54:258AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:45:08:785AGESTACKRebuilding the texture atlas...
at Build in :line 0
at SwitchHighDefinition in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:45:08:785GameplaySTACKSave test was successful.
at OnEndShow in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
12:45:08:865AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
12:45:09:259AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
12:48:07:261RuntimeSTACKRuntimeState_OutGame.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261RuntimeSTACKRuntimeState_Lobby.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261SessionSTACKOnSessionChange: Opening.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261RuntimeSTACKThe session has been opened.
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 27229176 (on action 'Created').
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 27229176 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261RuntimeSTACK[ChatMessage] RECV: l:/sbs/27229176 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 27229176 (on action 'Opened').
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 27229176 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261RuntimeSTACK[ChatMessage] RECV: l:/sbs/27229176 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:261RuntimeSTACK[ChatMessage] RECV: l:/sessionname/cd745's game (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
at RefreshLobbySlotCount in :line 0
at OnNumberOfSlotsChanged in :line 0
at Session_LobbyDataChange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:262RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Random (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:263RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
at RefreshLobbySlotCount in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264SessionSTACKOnSessionChange: Opened.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/05FA81DF2936DAB0439867EFED31F6DD (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: q:/name/0/Chris (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeName in :line 0
at Bind in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264NetworkSTACK[Chat] Message has no scope option. Assuming ScopeNetwork.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at TryChangeName in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeName in :line 0
at Bind in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264RuntimeSTACK[ChatMessage] RECV: c:/{{"Message":"* cd745 is now called Chris.","Option":289,"From":76561198126812794,"To":0}} (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at PostMessage in :line 0
at TryChangeName in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeName in :line 0
at Bind in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
at DisableDrawLayerOnMainCamera in :line 0
at InternalShow in :line 0
at OnShowPortrait in :line 0
at Show in :line 0
at ShowPortrait in :line 0
at Bind in :line 0
at RefreshAnimatedPortrait in :line 0
at Refresh in :line 0
at ILobbySlotProvider_OnCollectionChange in :line 0
at NotifyLobbySlotCollectionChange in :line 0
at ReplicateLobbySlot in :line 0
at TryChangeName in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeName in :line 0
at Bind in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:264DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
at DisableDrawLayerOnMainCamera in :line 0
at InternalShow in :line 0
at OnShowPortrait in :line 0
at Show in :line 0
at ShowPortrait in :line 0
at Bind in :line 0
at RefreshAnimatedPortrait in :line 0
at Refresh in :line 0
at ILobbySlotProvider_OnCollectionChange in :line 0
at NotifyLobbySlotCollectionChange in :line 0
at ReplicateLobbySlot in :line 0
at TryChangeName in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeName in :line 0
at Bind in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
12:48:07:334SessionSTACKSessionState_Opened.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/sessionname/cd745's game (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198126812794 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/version/281496454692869 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/sbs/27229176 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Random (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:334RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/05FA81DF2936DAB0439867EFED31F6DD (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:07:335DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
12:48:07:335DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
12:48:07:335AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
12:48:09:824AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
12:48:11:393RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionCravers (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnFactionDropListSelectionCb in :line 0
at SendMessage in :line 0
at OnItemClick in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
12:48:13:340SessionSTACKSessionState_Opened.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:340SessionSTACKSessionState_OpenedAndReady.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:340RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:340SessionSTACKSessionState_OpenedAndReady.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:340SessionSTACKSessionState_OpenedAndCounting.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:448SessionSTACKSessionState_OpenedAndCounting.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:448SessionSTACKSessionState_OpenedAndLaunching.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:448RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:448RuntimeSTACK[ChatMessage] RECV: r:/0x0110000109ed4e7a/q:/ready/0/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:514DefaultSTACKLaunchAsync()
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:590RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at UnrandomizedSettings in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:590SessionSTACKLaunching the game server...
at IGameServerLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:590GameServerSTACKGameServerState_InitializeServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:590GameServerSTACKGameServerState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:700GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:13:701DefaultSTACKWaiting for the ignition of all game ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:13:701SessionSTACKLaunching the game client...
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:701GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
at RegisterCanExecuteValidator in :line 0
at .ctor in :line 0
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:701SessionSTACKSessionState_OpenedAndLaunching.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:701SessionSTACKSessionState_OpenedAndLaunched.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:701RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:701GameClientSTACKGameClientState_WaitingForServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:13:701GameClientSTACKGameClientState_ConnectingToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:066DefaultSTACKAll game ancillaries have been ignited.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:14:066GameplaySTACK[DLC Restriction] Removing Minor Faction MinorFactionBasryxo because it is DLC-restricted
at ConfigureGalaxyGenerator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:14:066GameplaySTACK[DLC Restriction] Removing Minor Faction MinorFactionOraculars because it is DLC-restricted
at ConfigureGalaxyGenerator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:14:066GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000109ed4e7a, steamIDUser: 0x110000109ed4e7a.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:067GameClientSTACKGot initiate connection response from server.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:067GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:143GameClientSTACKSuccessfully connected to SteamGameServer.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:144GameClientSTACKGameClientState_ConnectedToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:144GameClientSTACKGameClientState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:144NetworkSTACKDumping method set to 'Text'.
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:144DefaultSTACKWaiting for the game server to launch the game...
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:200GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:14:200GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:20:352RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/15783 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:352DefaultSTACKLoading my game...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:352DefaultSTACKGalaxy Seed = 15783
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:352GameplaySTACK[DLC Restriction] removing Hero HeroSophons03 from list of available heroes, because it is DLC-restricted.
at BuildAvailableHeroesList in :line 0
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:352GameplaySTACK[DLC Restriction] removing Hero HeroBasryxo01 from list of available heroes, because it is DLC-restricted.
at BuildAvailableHeroesList in :line 0
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:352GameplaySTACK[DLC Restriction] removing Hero HeroTemplars01 from list of available heroes, because it is DLC-restricted.
at BuildAvailableHeroesList in :line 0
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[DLC Restriction] removing Hero HeroTemplars02 from list of available heroes, because it is DLC-restricted.
at BuildAvailableHeroesList in :line 0
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[DLC Restriction] removing Hero HeroTemplars03 from list of available heroes, because it is DLC-restricted.
at BuildAvailableHeroesList in :line 0
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[DLC Restriction] removing Hero HeroTemplars04 from list of available heroes, because it is DLC-restricted.
at BuildAvailableHeroesList in :line 0
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[DLC Restriction] removing Hero HeroOraculars01 from list of available heroes, because it is DLC-restricted.
at BuildAvailableHeroesList in :line 0
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[DLC Restriction] removing Hero HeroBurraTechseeker01 from list of available heroes, because it is DLC-restricted.
at BuildAvailableHeroesList in :line 0
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] Empire#0 has faction 'FactionCravers'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] Empire#1 has faction 'FactionVenetians'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] Empire#2 has faction 'FactionVaulters'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] Empire#3 has faction 'FactionMajorHisshos'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] Empire#4 has faction 'FactionUmbralChoir'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] Empire#5 has faction 'FactionHoratio'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] Empire#6 has faction 'FactionVampirilis'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] Empire#7 has faction 'FactionTerrans'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Sefaloros initialized with traits PersonalityTraitPacifist and FactionTraitMinorBountifulFiltration
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Galvran initialized with traits PersonalityTraitPacifist and FactionTraitMinorMinesOverMatter
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Niris initialized with traits PersonalityTraitPacifist and FactionTraitMinorCaretakers01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Kal'Tik'Ma initialized with traits PersonalityTraitWarmonger and FactionTraitMinorStalwartStoics
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Z'vali initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Tikanan initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Sowers initialized with traits PersonalityTraitPragmatist and FactionTraitMinorWorldArchitects
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Gnashast initialized with traits PersonalityTraitWarmonger and FactionTraitMinorMonsters01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Kalmat initialized with traits PersonalityTraitWarmonger and FactionTraitMinorProcessingPowerCostReduction01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Haroshems initialized with traits PersonalityTraitPacifist and FactionTraitMinorFoodMin
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Illo initialized with traits PersonalityTraitPragmatist and FactionTraitMinorJuggernautBoost02
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#10 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[MinorFaction] Faction Eyder initialized with traits PersonalityTraitPacifist and FactionTraitMinorHoarders01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] MinorEmpire#11 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Game] Empire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Game] Empire#1 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Game] Empire#2 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Game] Empire#3 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Game] Empire#4 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353DefaultSTACK[Game] Empire#5 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:353GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354DefaultSTACK[Game] Empire#6 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354DefaultSTACK[Game] Empire#7 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354DefaultSTACK[Game] MinorEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354DefaultSTACK[Game] MinorEmpire#1 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354DefaultSTACK[Game] MinorEmpire#2 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354DefaultSTACK[Game] MinorEmpire#3 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354DefaultSTACK[Game] MinorEmpire#4 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354DefaultSTACK[Game] MinorEmpire#5 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:354DefaultSTACK[Game] MinorEmpire#6 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355DefaultSTACK[Game] MinorEmpire#7 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355DefaultSTACK[Game] MinorEmpire#8 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355DefaultSTACK[Game] MinorEmpire#9 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355DefaultSTACK[Game] MinorEmpire#10 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355DefaultSTACK[Game] MinorEmpire#11 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355DefaultSTACK[Game] LesserEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355DefaultSTACK[Game] PirateEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:355DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.001 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:396DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:442GameplaySTACKThe pathfinding service is ready.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:442DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0010593 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:487DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0009865 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:536DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0010957 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:578DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:620DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:665DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0.0009965 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:715DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:768DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:823DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0.0016298 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:882DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:927DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0.0009993 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:20:981DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:037DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0.0009903 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:089DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0.0003797 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:140DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0.0009943 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:196DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0.0012974 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:251DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:306DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0.0010696 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:359DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0.0004915 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:419DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:464DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0.0010128 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:513DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:576DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:626DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0.0016348 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:679DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0.0010074 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:734DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:792DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0.0015097 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:843DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:899DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0149494 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:21:956DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0.0009572 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:008DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0.0009991 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:063DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:119DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0.0009979 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:173DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0.0010043 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:229DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0.0009989 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:284DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:339DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0.0005235 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:391DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0.000998 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:448DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0.000924 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:498DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:22:552DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0.0010295 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:739AISTACKAdd personality Militarist to empire 0
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:739AISTACKAdd personality Isolationist to empire 0
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:739AISTACKAdd personality Cruel to empire 0
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:739GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:739GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:739AISTACKAdd personality Renegade to empire 1
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:739AISTACKAdd personality Mercantile to empire 1
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:739AISTACKAdd personality Restless to empire 1
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Restless to empire 2
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Innovative to empire 2
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Militarist to empire 3
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Paragon to empire 3
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Pacifist to empire 4
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Isolationist to empire 4
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Restless to empire 4
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Renegade to empire 5
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Restless to empire 5
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Greedy to empire 5
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Paragon to empire 6
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Cruel to empire 6
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Restless to empire 6
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Militarist to empire 7
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740AISTACKAdd personality Mercantile to empire 7
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:740GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACKFog of war texture format: Default.
at LoadFogOfWar in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] Empire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] Empire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] Empire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] Empire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] Empire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] Empire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] Empire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] Empire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] MinorEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] MinorEmpire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] MinorEmpire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] MinorEmpire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] MinorEmpire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] MinorEmpire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:741DefaultSTACK[Game] MinorEmpire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742DefaultSTACK[Game] MinorEmpire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742DefaultSTACK[Game] MinorEmpire#8 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742DefaultSTACK[Game] MinorEmpire#9 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742DefaultSTACK[Game] MinorEmpire#10 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742DefaultSTACK[Game] MinorEmpire#11 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742DefaultSTACK[Game] LesserEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742DefaultSTACK[Game] PirateEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at InitializeTutorial in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742DefaultSTACKGame has been loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:742GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:743GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:744GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:745GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:746GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:747GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:748GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:749GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:750GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:751GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:752GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:753GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:754GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:755GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:756GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:757GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:758GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:759GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:760GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:761GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinitySophons: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityCravers: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityVenetians: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityVampirilis: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityTerrans: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityMezari: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinitySheredyn: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityHoratio: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityTimeLords: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityUnfallen: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityRandom: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityHaroshems: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityHisshos: Luxury11
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityBenthys: Luxury17
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityBots: Luxury15
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityMavros: Luxury13
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityDeuyivans: Luxury24
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityAmoeba: Luxury12
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityPilgrims: Luxury23
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityZvali: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityTikanans: Luxury12
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityGnashasts: Luxury21
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityEyders: Luxury23
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityNiris: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityBhagabas: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityRemnant: Luxury12
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityPulsos: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityGreenman: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityBasryxo: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityGuardians: Luxury11
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinitySuperGuardians: Luxury13
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityVaulters: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityVaultersScience: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityVaultersMilitary: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinitySistersOfMercy: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityMajorHisshos: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityIllo: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityUmbralChoir: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityMinorHacking: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityTemplars: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinityMinorOraculars: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:762GameplaySTACK[Population] AffinitySowers: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] AffinityKalTikMas: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] AffinitySefaloros: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] AffinityGalvrans: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] AffinityHarmony: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] SuperAffinityTerrans: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] SuperAffinityVampirilis: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] SuperAffinityHoratio: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] SuperAffinityUmbralChoir: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] SuperAffinityMajorHisshos: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] SuperAffinityVaulters: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] SuperAffinityVenetians: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[Population] SuperAffinityCravers: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#21 + Empire#0 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#0 + Empire#21 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#21 + Empire#1 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#1 + Empire#21 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#21 + Empire#2 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#2 + Empire#21 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#21 + Empire#3 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#3 + Empire#21 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#21 + Empire#4 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#4 + Empire#21 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#21 + Empire#5 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#5 + Empire#21 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#21 + Empire#6 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#6 + Empire#21 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#21 + Empire#7 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[DIPLOMACY] Empire#7 + Empire#21 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1045
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1051
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1066
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKUpdated representative hero of senator Politics06 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1083
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1086
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKUpdated representative hero of senator Politics03 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKRemoved representative hero of senator Politics06
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1120
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKUpdated representative hero of senator Politics02 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKRemoved representative hero of senator Politics06
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKRemoved representative hero of senator Politics06
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763DataSTACKSkipping command 'CreateSenator' as Empire#3 has already reached its max senators.
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1137
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1140
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1145
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet_HomeSystem in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKUpdated representative hero of senator Politics06 to Hero
at UpdateRepresentativeHero in :line 0
at NotifyHeroUpdated in :line 0
at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
at OnActiveHeroesCollectionChange in :line 0
at RecruitHero in :line 0
at ExecuteCommand_RecruitHero in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKRemoved representative hero of senator Politics03
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKRemoved representative hero of senator Politics02
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1169
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKAdd 0 experience to ship Ship#1172
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:763GameplaySTACKUpdated representative hero of senator Politics03 to Hero
at UpdateRepresentativeHero in :line 0
at NotifyHeroUpdated in :line 0
at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
at OnActiveHeroesCollectionChange in :line 0
at RecruitHero in :line 0
at ExecuteCommand_RecruitHero in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:764GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:764GameplaySTACKAdd 0 experience to ship Ship#1200
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:764GameplaySTACKAdd 0 experience to ship Ship#1203
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:764GameplaySTACKUpdated representative hero of senator Politics04 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:764GameplaySTACKAdd 0 experience to ship Mothership#1217
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateMotherships in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:764GameplaySTACKAdd 0 experience to ship Ship#1226
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:764GameplaySTACKAdd 0 experience to ship Ship#1229
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:764GameplaySTACKAdd 0 experience to ship Ship#1247
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:764GameplaySTACKUpdated representative hero of senator Politics05 to Hero
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12:48:26:764GameplaySTACKRemoved representative hero of senator Politics06
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12:48:26:764GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
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12:48:26:764GameplaySTACKAdd 0 experience to ship Ship#1265
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12:48:26:764GameplaySTACKAdd 0 experience to ship Ship#1268
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12:48:26:764GameplaySTACKUpdated representative hero of senator Politics01 to Hero
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12:48:26:764GameplaySTACKRemoved representative hero of senator Politics06
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12:48:26:764GameplaySTACKGame created.
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12:48:26:764GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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12:48:26:765GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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12:48:26:766AISTACKLoad AI0 in Release configuration.
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12:48:26:766AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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12:48:26:766AISTACKAI app domain created
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12:48:26:766AISTACKAI module 'E.N.F.E.R' has been loaded.
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12:48:26:766AISTACKAI module 'Communication' has been loaded.
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12:48:26:766AISTACKAI module 'Debug' has been loaded.
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12:48:26:766AISTACKAI module 'Diagnostics' has been loaded.
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12:48:26:766AISTACKInitialize AI modules communication interfaces.
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12:48:26:766AISTACKInitialize AI modules.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:766AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:766AISTACK[AI] Initialization of Communication module. [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:766AISTACK[AI] Initialization of Diagnostics module. [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:766DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:766DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:766GameServerSTACKGameServerState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:766GameClientSTACKGameClientState_GameLaunched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:766DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:766AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at InstantiateChild in :line 0
at ReserveChildren in :line 0
at BindTechnologyLinks in :line 0
at BindInspectedEmpire in :line 0
at OnPlayerEmpireChanged in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at SendMessageNullable in :line 0
at set_PlayerEmpire in :line 0
at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:767GameplaySTACK[PlayerRepository] Player 'Chris' has been registered (Graphical/Local) on Empire #0.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:767GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:767GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:767GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:767GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:767GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:767GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:767GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:26:767HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Update in :line 0
12:48:26:767AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
12:48:26:767AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
12:48:26:767AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
12:48:26:767AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
12:48:26:979AudioSTACKAudio receiver #0 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:26:979HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn technique Prod, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn Technique Prod, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
at PopGlobalShaderKeyword in :line 0
at PopInsideShaderKeyword in :line 0
at Unload in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKReleasing Technique Prod
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKTechnique Prod released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
at RemoveService in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn technique Battle, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKIn Technique Battle, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKReleasing Technique Battle
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980DefaultSTACKTechnique Battle released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:26:980HxFxSTACKUnbinding service [ILodService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
12:48:27:556HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:556DefaultSTACKInitializing the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:556HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:556HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:556HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:556DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:556DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:556DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:557DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:557DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:557HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
at AddService in :line 0
at Start in :line 0
12:48:27:557HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009999 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
12:48:27:557ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
at Load in :line 0
at Start in :line 0
12:48:27:571DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:571DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKLoading the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0.0010222 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009805 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0069968 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:592DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:605DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:605DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:630DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:27:630DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:28:999DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:28:999DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0029061 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0170094 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010359 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0069629 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0059908 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0010009 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName77'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName52'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName23'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.2860284 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:270DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0009999 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:271DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:272DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:272DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:272DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:272DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0009997 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:272DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:272DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.001 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:272DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:272DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:272DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:273DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:273DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:273DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:273DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:273DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:273DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:273DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:273DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:274DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:274DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:274DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.001 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:274DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:274DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:274DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:274DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0368465 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:274DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:275DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0010001 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:275DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.001 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0010001 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0020007 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0073671 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:276DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:277DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:277DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:277DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:277DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:277DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:277HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:32:277GameClientSTACKGameClientState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_GameInProgress in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:034QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $VaulterQuestSystem = System.Collections.Generic.List`1[System.Object] for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $IndividualUCSystem = System.Collections.Generic.List`1[System.Object] for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $ColonizedIndividualUCSystem = QuestVariable+NullValue for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $ColonyHauntSystem = QuestVariable+NullValue for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:035QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:036QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:037QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:038QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 6
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 6
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 6
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:039QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 6
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040OrderSTACKOrderBeginQuest#00000000, Ticket: 00000001
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040OrderSTACKOrderBeginQuest#00000001, Ticket: 00000002
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:040OrderSTACKOrderBeginQuest#00000002, Ticket: 00000003
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:120OrderSTACKOrderBeginQuest#00000003, Ticket: 00000004
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:120OrderSTACKOrderBeginQuest#00000004, Ticket: 00000005
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:120OrderSTACKOrderBeginQuest#00000005, Ticket: 00000006
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:120OrderSTACKOrderBeginQuest#00000006, Ticket: 00000007
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000007, Ticket: 00000008
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000008, Ticket: 00000009
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000009, Ticket: 0000000A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000000A, Ticket: 0000000B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000000B, Ticket: 0000000C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000000C, Ticket: 0000000D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000000D, Ticket: 0000000E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000000E, Ticket: 0000000F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000000F, Ticket: 00000010
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000010, Ticket: 00000011
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000011, Ticket: 00000012
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000012, Ticket: 00000013
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000013, Ticket: 00000014
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000014, Ticket: 00000015
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000015, Ticket: 00000016
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000016, Ticket: 00000017
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000017, Ticket: 00000018
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000018, Ticket: 00000019
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000019, Ticket: 0000001A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000001A, Ticket: 0000001B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000001B, Ticket: 0000001C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000001C, Ticket: 0000001D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000001D, Ticket: 0000001E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000001E, Ticket: 0000001F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#0000001F, Ticket: 00000020
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000020, Ticket: 00000021
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000021, Ticket: 00000022
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000022, Ticket: 00000023
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:121OrderSTACKOrderBeginQuest#00000023, Ticket: 00000024
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
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12:48:33:121OrderSTACKOrderBeginQuest#00000024, Ticket: 00000025
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12:48:33:121OrderSTACKOrderBeginQuest#00000025, Ticket: 00000026
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12:48:33:121OrderSTACKOrderBeginQuest#00000026, Ticket: 00000027
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12:48:33:122OrderSTACKOrderBeginQuest#00000027, Ticket: 00000028
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12:48:33:122OrderSTACKOrderBeginQuest#00000028, Ticket: 00000029
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12:48:33:122OrderSTACKOrderBeginQuest#00000029, Ticket: 0000002A
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12:48:33:122OrderSTACKOrderBeginQuest#0000002A, Ticket: 0000002B
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12:48:33:233OrderSTACKOrderApplyStarSystemDefinition#0000002B; Name:QuestNodeRebel, NodeGUIDs: 812
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12:48:33:234OrderSTACKOrderApplyDescriptor#0000002C Descriptor: TabernacleSystem Targets: 812
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12:48:33:234OrderSTACKOrderSetInvisibility#0000002D
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12:48:33:234OrderSTACKOrderBeginQuest#0000002E, Ticket: 0000002C
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12:48:33:234OrderSTACKOrderBeginQuest#0000002F, Ticket: 0000002D
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12:48:33:234OrderSTACKOrderBeginQuest#00000030, Ticket: 0000002E
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12:48:33:234OrderSTACKOrderBeginQuest#00000031, Ticket: 0000002F
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12:48:33:234OrderSTACKOrderBeginQuest#00000032, Ticket: 00000030
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12:48:33:234OrderSTACKOrderBeginQuest#00000033, Ticket: 00000031
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12:48:33:234OrderSTACKOrderBeginQuest#00000034, Ticket: 00000032
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12:48:33:234OrderSTACKOrderBeginQuest#00000035, Ticket: 00000033
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12:48:33:234OrderSTACKOrderBeginQuest#00000036, Ticket: 00000034
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12:48:33:235OrderSTACKOrderBeginQuest#00000037, Ticket: 00000035
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12:48:33:235OrderSTACKOrderBeginQuest#00000038, Ticket: 00000036
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12:48:33:235OrderSTACKOrderBeginQuest#00000039, Ticket: 00000037
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12:48:33:235OrderSTACKOrderBeginQuest#0000003A, Ticket: 00000038
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12:48:33:235OrderSTACKOrderBeginQuest#0000003B, Ticket: 00000039
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12:48:33:235OrderSTACKOrderBeginQuest#0000003C, Ticket: 0000003A
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12:48:33:235OrderSTACKOrderBeginQuest#0000003D, Ticket: 0000003B
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12:48:33:235OrderSTACKOrderBeginQuest#0000003E, Ticket: 0000003C
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12:48:33:236OrderSTACKOrderBeginQuest#0000003F, Ticket: 0000003D
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12:48:33:236OrderSTACKOrderBeginQuest#00000040, Ticket: 0000003E
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12:48:33:236OrderSTACKOrderBeginQuest#00000041, Ticket: 0000003F
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12:48:33:236OrderSTACKOrderBeginQuest#00000042, Ticket: 00000040
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12:48:33:236OrderSTACKOrderBeginQuest#00000043, Ticket: 00000041
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12:48:33:236OrderSTACKOrderBeginQuest#00000044, Ticket: 00000042
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12:48:33:236OrderSTACKOrderBeginQuest#00000045, Ticket: 00000043
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12:48:33:236OrderSTACKOrderBeginQuest#00000046, Ticket: 00000044
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12:48:33:237OrderSTACKOrderBeginQuest#00000047, Ticket: 00000045
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12:48:33:237OrderSTACKOrderBeginQuest#00000048, Ticket: 00000046
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12:48:33:237OrderSTACKOrderBeginQuest#00000049, Ticket: 00000047
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12:48:33:237OrderSTACKOrderBeginQuest#0000004A, Ticket: 00000048
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12:48:33:237OrderSTACKOrderBeginQuest#0000004B, Ticket: 00000049
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12:48:33:237OrderSTACKOrderBeginQuest#0000004C, Ticket: 0000004A
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12:48:33:237OrderSTACKOrderBeginQuest#0000004D, Ticket: 0000004B
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12:48:33:237OrderSTACKOrderBeginQuest#0000004E, Ticket: 0000004C
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12:48:33:237OrderSTACKOrderBeginQuest#0000004F, Ticket: 0000004D
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12:48:33:237OrderSTACKOrderBeginQuest#00000050, Ticket: 0000004E
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12:48:33:237OrderSTACKOrderBeginQuest#00000051, Ticket: 0000004F
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12:48:33:237OrderSTACKOrderBeginQuest#00000052, Ticket: 00000050
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12:48:33:237OrderSTACKOrderBeginQuest#00000053, Ticket: 00000051
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12:48:33:237OrderSTACKOrderBeginQuest#00000054, Ticket: 00000052
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12:48:33:237OrderSTACKOrderBeginQuest#00000055, Ticket: 00000053
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12:48:33:237OrderSTACKOrderBeginQuest#00000056, Ticket: 00000054
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12:48:33:237OrderSTACKOrderBeginQuest#00000057, Ticket: 00000055
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12:48:33:237OrderSTACKOrderBeginQuest#00000058, Ticket: 00000056
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12:48:33:238OrderSTACKOrderBeginQuest#00000059, Ticket: 00000057
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12:48:33:238OrderSTACKOrderBeginQuest#0000005A, Ticket: 00000058
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12:48:33:238OrderSTACKOrderBeginQuest#0000005B, Ticket: 00000059
at Log in :line 0
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12:48:33:238OrderSTACKOrderBeginQuest#0000005C, Ticket: 0000005A
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12:48:33:238OrderSTACKOrderBeginQuest#0000005D, Ticket: 0000005B
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12:48:33:238OrderSTACKOrderBeginQuest#0000005E, Ticket: 0000005C
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at LateUpdate in :line 0
12:48:33:238OrderSTACKOrderBeginQuest#0000005F, Ticket: 0000005D
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at UpdateMessageBoxAndProcessOrders in :line 0
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at LateUpdate in :line 0
12:48:33:238OrderSTACKOrderBeginQuest#00000060, Ticket: 0000005E
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at UpdateMessageBoxAndProcessOrders in :line 0
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12:48:33:238OrderSTACKOrderBeginQuest#00000061, Ticket: 0000005F
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12:48:33:238OrderSTACKOrderBeginQuest#00000062, Ticket: 00000060
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12:48:33:238OrderSTACKOrderBeginQuest#00000063, Ticket: 00000061
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12:48:33:238OrderSTACKOrderBeginQuest#00000064, Ticket: 00000062
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at UpdateMessageBoxAndProcessOrders in :line 0
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12:48:33:238OrderSTACKOrderBeginQuest#00000065, Ticket: 00000063
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12:48:33:238OrderSTACKOrderBeginQuest#00000066, Ticket: 00000064
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12:48:33:238OrderSTACKOrderBeginQuest#00000067, Ticket: 00000065
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12:48:33:238OrderSTACKOrderBeginQuest#00000068, Ticket: 00000066
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12:48:33:238OrderSTACKOrderBeginQuest#00000069, Ticket: 00000067
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12:48:33:238OrderSTACKOrderBeginQuest#0000006A, Ticket: 00000068
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12:48:33:238OrderSTACKOrderBeginQuest#0000006B, Ticket: 00000069
at Log in :line 0
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12:48:33:238OrderSTACKOrderBeginQuest#0000006C, Ticket: 0000006A
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12:48:33:526OrderSTACKOrderApplyStarSystemDefinition#0000006D; Name:QuestNodeVaulters, NodeGUIDs: 435
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at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:33:690PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0","category":"SideQuest","subcategory":"Update12","questid":1373,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:32.951"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:33:690OrderSTACKOrderApplyStarSystemDefinition#0000006E; Name:QuestNodeHoratio, NodeGUIDs: 776
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at MoveNext in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
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12:48:33:690OrderSTACKOrderUpdateQuests#0000006F, Ticket: 0000006B
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12:48:33:690OrderSTACKOrderApplyStarSystemDefinition#00000070; Name:QuestNodeCravers, NodeGUIDs: 398
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12:48:33:747OrderSTACKOrderApplyStarSystemDefinition#00000071; Name:QuestNodeRebel, NodeGUIDs: 822
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12:48:33:890OrderSTACKOrderUpdateQuests#00000072, Ticket: 0000006C
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12:48:33:890OrderSTACKOrderColonize#00000073; EmpireIndex:20, PlanetGUID:79, FleetGUID:0, ColonyShipGUID:0, HangarGUID:1592, ColonizedStarsystemGUID:1591, ColonizedPlanetGUID:1593, PropagandaGUID:1594
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12:48:33:890GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
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12:48:33:890OrderSTACKOrderUpdateQuests#00000074, Ticket: 0000006D
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12:48:34:088OrderSTACKOrderApplyStarSystemDefinition#00000075; Name:QuestNodeMezan, NodeGUIDs: 73
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12:48:34:089OrderSTACKOrderApplyDescriptor#00000076 Descriptor: SystemMezan Targets: 73
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12:48:34:089OrderSTACKOrderApplyStarSystemDefinition#00000077; Name:QuestNodeChiark, NodeGUIDs: 84
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12:48:34:245OrderSTACKOrderApplyDescriptor#00000078 Descriptor: SystemChiark Targets: 84
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12:48:34:245OrderSTACKOrderUpdateQuests#00000079, Ticket: 0000006E
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12:48:34:246OrderSTACKOrderApplyDescriptor#00000080 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 957
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12:48:34:246OrderSTACKOrderApplyDescriptor#00000081 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 958
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12:48:34:360OrderSTACKOrderApplyStarSystemDefinition#00000082; Name:QuestNodeMezan, NodeGUIDs: 90
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12:48:34:478OrderSTACKOrderApplyDescriptor#00000083 Descriptor: SystemMezan Targets: 90
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12:48:34:478OrderSTACKOrderApplyStarSystemDefinition#00000084; Name:QuestNodeChiark, NodeGUIDs: 81
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12:48:34:478OrderSTACKOrderApplyDescriptor#00000085 Descriptor: SystemChiark Targets: 81
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12:48:34:478OrderSTACKOrderUpdateQuests#00000086, Ticket: 0000006F
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12:48:34:478OrderSTACKOrderApplyStarSystemDefinition#00000087; Name:QuestNodeMezan, NodeGUIDs: 794
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12:48:34:530OrderSTACKOrderApplyDescriptor#00000088 Descriptor: SystemMezan Targets: 794
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12:48:34:530OrderSTACKOrderApplyStarSystemDefinition#00000089; Name:QuestNodeChiark, NodeGUIDs: 803
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12:48:34:531OrderSTACKOrderApplyDescriptor#0000008A Descriptor: SystemChiark Targets: 803
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12:48:34:594OrderSTACKOrderUpdateQuests#0000008B, Ticket: 00000070
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12:48:34:594OrderSTACKOrderApplyStarSystemDefinition#0000008C; Name:QuestNodeMezan, NodeGUIDs: 781
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12:48:34:594OrderSTACKOrderApplyDescriptor#0000008D Descriptor: SystemMezan Targets: 781
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12:48:34:655OrderSTACKOrderApplyStarSystemDefinition#0000008E; Name:QuestNodeChiark, NodeGUIDs: 454
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12:48:34:712GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
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12:48:34:712OrderSTACKOrderApplyDescriptor#0000008F Descriptor: SystemChiark Targets: 454
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12:48:34:712OrderSTACKOrderUpdateQuests#00000090, Ticket: 00000071
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12:48:34:712OrderSTACKOrderApplyStarSystemDefinition#00000091; Name:QuestNodeMezan, NodeGUIDs: 843
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12:48:34:768PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","questid":1374,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:34.479"}
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12:48:34:768OrderSTACKOrderApplyDescriptor#00000092 Descriptor: SystemMezan Targets: 843
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12:48:34:768OrderSTACKOrderApplyStarSystemDefinition#00000093; Name:QuestNodeChiark, NodeGUIDs: 416
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12:48:34:768OrderSTACKOrderApplyDescriptor#00000094 Descriptor: SystemChiark Targets: 416
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12:48:34:820OrderSTACKOrderUpdateQuests#00000095, Ticket: 00000072
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12:48:34:820OrderSTACKOrderApplyStarSystemDefinition#00000096; Name:QuestNodeMezan, NodeGUIDs: 817
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12:48:34:820OrderSTACKOrderApplyDescriptor#00000097 Descriptor: SystemMezan Targets: 817
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12:48:34:881OrderSTACKOrderApplyStarSystemDefinition#00000098; Name:QuestNodeChiark, NodeGUIDs: 826
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12:48:34:940OrderSTACKOrderApplyDescriptor#00000099 Descriptor: SystemChiark Targets: 826
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12:48:34:940OrderSTACKOrderUpdateQuests#0000009A, Ticket: 00000073
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12:48:34:940OrderSTACKOrderApplyStarSystemDefinition#0000009B; Name:QuestNodeMezan, NodeGUIDs: 754
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12:48:34:999OrderSTACKOrderApplyDescriptor#0000009C Descriptor: SystemMezan Targets: 754
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12:48:35:000OrderSTACKOrderApplyStarSystemDefinition#0000009D; Name:QuestNodeChiark, NodeGUIDs: 413
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12:48:35:000OrderSTACKOrderApplyDescriptor#0000009E Descriptor: SystemChiark Targets: 413
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12:48:35:065OrderSTACKOrderUpdateQuests#0000009F, Ticket: 00000074
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12:48:35:065OrderSTACKOrderApplyStarSystemDefinition#000000A0; Name:QuestNodeMezan, NodeGUIDs: 784
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12:48:35:065OrderSTACKOrderApplyDescriptor#000000A1 Descriptor: SystemMezan Targets: 784
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12:48:35:133OrderSTACKOrderApplyStarSystemDefinition#000000A2; Name:QuestNodeChiark, NodeGUIDs: 771
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12:48:35:134OrderSTACKOrderApplyDescriptor#000000A3 Descriptor: SystemChiark Targets: 771
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12:48:35:134OrderSTACKOrderUpdateQuests#000000A4, Ticket: 00000075
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12:48:35:134OrderSTACKOrderCompleteQuest#000000A5, Ticket: 00000076
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12:48:35:134OrderSTACKOrderCompleteQuest#000000A6, Ticket: 00000077
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12:48:35:296OrderSTACKOrderCompleteQuest#000000A7, Ticket: 00000078
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12:48:35:297OrderSTACKOrderCompleteQuest#000000A8, Ticket: 00000079
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12:48:35:297OrderSTACKOrderCompleteQuest#000000A9, Ticket: 0000007A
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12:48:35:297OrderSTACKOrderCompleteQuest#000000AA, Ticket: 0000007B
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12:48:35:298OrderSTACKOrderCompleteQuest#000000AB, Ticket: 0000007C
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12:48:35:298OrderSTACKOrderCompleteQuest#000000AC, Ticket: 0000007D
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12:48:35:298OrderSTACKOrderCompleteQuest#000000AD, Ticket: 0000007E
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12:48:35:298OrderSTACKOrderCompleteQuest#000000AE, Ticket: 0000007F
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12:48:35:302OrderSTACKOrderCompleteQuest#000000AF, Ticket: 00000080
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12:48:35:303OrderSTACKOrderCreateShipDesign#000000B0; EmpireIndex:0
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12:48:35:303OrderSTACKOrderUpgradeStartingShips#000000B1; EmpireIndex:0
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12:48:35:353OrderSTACKOrderCreateShipDesign#000000B2; EmpireIndex:1
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12:48:35:402OrderSTACKOrderUpgradeStartingShips#000000B3; EmpireIndex:1
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12:48:35:464OrderSTACKOrderCreateShipDesign#000000B4; EmpireIndex:2
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12:48:35:464GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
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at Register in :line 0
at RegisterShipDesign in :line 0
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12:48:35:509OrderSTACKOrderCreateShipDesign#000000B5; EmpireIndex:2
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12:48:35:646OrderSTACKOrderUpgradeStartingShips#000000B6; EmpireIndex:2
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12:48:35:646OrderSTACKOrderUpdateBestSystem#000000B7; EmpireIndex:2; SystemGUID:0
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12:48:35:646OrderSTACKOrderCreateShipDesign#000000B8; EmpireIndex:3
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12:48:35:705PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage3_C","category":"Deeds","subcategory":"Regular","questid":1382,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:35.354"}
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12:48:35:705OrderSTACKOrderCreateShipDesign#000000B9; EmpireIndex:3
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12:48:35:756OrderSTACKOrderUpgradeStartingShips#000000BA; EmpireIndex:3
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12:48:35:816OrderSTACKOrderFinishSpawningInvisibleFleet#000000BB; EmpireIndex:4; InvisibilityFleetAction#1, InitiatorGUID:1167
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12:48:35:876OrderSTACKOrderFinishSpawningInvisibleFleet#000000BC; EmpireIndex:4; InvisibilityFleetAction#2, InitiatorGUID:1170
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12:48:35:876OrderSTACKOrderCreateShipDesign#000000BD; EmpireIndex:4
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12:48:35:876OrderSTACKOrderUpgradeStartingShips#000000BE; EmpireIndex:4
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12:48:35:929OrderSTACKOrderCreateShipDesign#000000BF; EmpireIndex:5
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12:48:35:985OrderSTACKOrderCreateShipDesign#000000C0; EmpireIndex:5
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12:48:36:040OrderSTACKOrderUpgradeStartingShips#000000C1; EmpireIndex:5
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12:48:36:090OrderSTACKOrderCreateShipDesign#000000C2; EmpireIndex:6
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12:48:36:137OrderSTACKOrderCreateShipDesign#000000C3; EmpireIndex:6
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12:48:36:186OrderSTACKOrderUpgradeStartingShips#000000C4; EmpireIndex:6
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12:48:36:247OrderSTACKOrderEntityAction#000000C5, Ticket: 00000081; EmpireIndex:6; AttachMothershipFleetAction#1, InitiatorGUID:1215, Context:Arcturus (559) (StarSystemNode)
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12:48:36:248DefaultSTACKAttachMothershipFleetAction inconsistent data, Mothership#1217 is not attached though it has an action that say so
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12:48:36:248OrderSTACKOrderTransferResource#000000C6; EmpireIndex:6; ContextGUID:1217, ResourceName:ActionPoint, Amount:1
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12:48:36:248OrderSTACKOrderUpdateBestSystem#000000C7; EmpireIndex:6; SystemGUID:0
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12:48:36:248OrderSTACKOrderUpgradeStartingShips#000000C8; EmpireIndex:7
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12:48:36:248OrderSTACKOrderUpgradeStartingShips#000000C9; EmpireIndex:8
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12:48:36:248OrderSTACKOrderUpgradeStartingShips#000000CA; EmpireIndex:9
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12:48:36:248OrderSTACKOrderUpgradeStartingShips#000000CB; EmpireIndex:10
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12:48:36:248OrderSTACKOrderUpgradeStartingShips#000000CC; EmpireIndex:11
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12:48:36:248OrderSTACKOrderUpgradeStartingShips#000000CD; EmpireIndex:12
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12:48:36:249OrderSTACKOrderUpgradeStartingShips#000000CE; EmpireIndex:13
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12:48:36:249OrderSTACKOrderUpgradeStartingShips#000000CF; EmpireIndex:14
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12:48:36:249OrderSTACKOrderUpgradeStartingShips#000000D0; EmpireIndex:15
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12:48:36:249OrderSTACKOrderUpgradeStartingShips#000000D1; EmpireIndex:16
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12:48:36:249OrderSTACKOrderUpgradeStartingShips#000000D2; EmpireIndex:17
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12:48:36:249OrderSTACKOrderUpgradeStartingShips#000000D3; EmpireIndex:18
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12:48:36:249OrderSTACKOrderUpgradeStartingShips#000000D4; EmpireIndex:19
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12:48:36:249OrderSTACKOrderUpgradeStartingShips#000000D5; EmpireIndex:20
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12:48:36:249OrderSTACKOrderUpdateBestSystem#000000D6; EmpireIndex:20; SystemGUID:0
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12:48:36:250OrderSTACKOrderUpgradeStartingShips#000000D7; EmpireIndex:21
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12:48:36:250OrderSTACKOrderUpdateBestSystem#000000D8; EmpireIndex:21; SystemGUID:0
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12:48:36:250OrderSTACKOrderSpawnImprovement#000000D9; EmpireIndex:8; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:996; ImprovementGUID:1688
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12:48:36:250OrderSTACKOrderTransferResource#000000DA; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:250OrderSTACKOrderSpawnImprovement#000000DB; EmpireIndex:9; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:999; ImprovementGUID:1689
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12:48:36:305OrderSTACKOrderTransferResource#000000DC; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:306OrderSTACKOrderSpawnImprovement#000000DD; EmpireIndex:10; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1002; ImprovementGUID:1690
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12:48:36:306OrderSTACKOrderTransferResource#000000DE; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:363OrderSTACKOrderSpawnImprovement#000000DF; EmpireIndex:11; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1005; ImprovementGUID:1691
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12:48:36:363OrderSTACKOrderTransferResource#000000E0; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:363OrderSTACKOrderSpawnImprovement#000000E1; EmpireIndex:12; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1008; ImprovementGUID:1692
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12:48:36:363OrderSTACKOrderTransferResource#000000E2; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:363OrderSTACKOrderSpawnImprovement#000000E3; EmpireIndex:13; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1011; ImprovementGUID:1693
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12:48:36:427OrderSTACKOrderTransferResource#000000E4; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:427OrderSTACKOrderSpawnImprovement#000000E5; EmpireIndex:14; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1014; ImprovementGUID:1694
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12:48:36:427OrderSTACKOrderTransferResource#000000E6; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:427OrderSTACKOrderSpawnImprovement#000000E7; EmpireIndex:15; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1017; ImprovementGUID:1695
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12:48:36:427OrderSTACKOrderTransferResource#000000E8; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:427OrderSTACKOrderSpawnImprovement#000000E9; EmpireIndex:16; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1020; ImprovementGUID:1696
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12:48:36:492OrderSTACKOrderTransferResource#000000EA; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:492OrderSTACKOrderSpawnImprovement#000000EB; EmpireIndex:17; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1023; ImprovementGUID:1697
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12:48:36:493OrderSTACKOrderTransferResource#000000EC; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:493OrderSTACKOrderSpawnImprovement#000000ED; EmpireIndex:18; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1026; ImprovementGUID:1698
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12:48:36:493OrderSTACKOrderTransferResource#000000EE; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:568PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","questid":1390,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:36.250"}
at MoveNext in :line 0
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12:48:36:568OrderSTACKOrderSpawnImprovement#000000EF; EmpireIndex:19; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1029; ImprovementGUID:1699
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12:48:36:568OrderSTACKOrderTransferResource#000000F0; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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12:48:36:568OrderSTACKOrderUpdateBestSystem#000000F1; EmpireIndex:20; SystemGUID:0
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12:48:36:568OrderSTACKOrderTransferPopulationOnSystem#000000F2; EmpireIndex:20
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at Update in :line 0
at LateUpdate in :line 0
12:48:36:568GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:36:568OrderSTACKOrderApplyDescriptor#000000F3 Descriptor: ManpowerStockIncreased Targets: 1591
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:36:568OrderSTACKOrderApplyDescriptor#000000F4 Descriptor: CannotBeConverted Targets: 78
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:36:630OrderSTACKOrderApplyDescriptor#000000F5 Descriptor: LargeFoodAmount Targets: 1591
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:36:630OrderSTACKOrderTransferLocalManpower#000000F6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:36:630OrderSTACKOrderUpdateQuests#000000F7, Ticket: 00000082
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:36:630OrderSTACKOrderCompleteQuest#000000F8, Ticket: 00000083
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:36:630OrderSTACKOrderUpdateAutoImprovements#000000F9, ColonizedStarSystemGUID:1591, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:012OrderSTACKOrderCreateExploitedStarSystem#000000FA; EmpireIndex:6; StarSystemNodeGUID:559, MothershipGUID:1217, ExploitedStarSystemGUID:1700, HangarGUID:1702, ComesFromGameCreation:True ColonizedPlanetsGUIDs: 1701
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:012GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateExploitedStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:012Gameplay, OrderSTACK[Empire 6] OrderTransferShips preprocessor failed: No ships were selected for transfer.
at TransferShipsPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:012OrderSTACKOrderExecuteCommandsWaitingForHomeSystem#000000FB; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:013OrderSTACKOrderUpdateAutoImprovements#000000FC, ColonizedStarSystemGUID:1700, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:013OrderSTACKOrderUpdateBestSystem#000000FD; EmpireIndex:6; SystemGUID:1700
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:127GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:127GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:326PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","questid":1391,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:37.128"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:37:379GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:48:37:473AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:37:596AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:37:717AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:37:812AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:37:930AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:38:027AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:38:095AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:38:203PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage5_A","category":"Deeds","subcategory":"Regular","questid":1401,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:37.931"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:38:203AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:38:259AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:38:311AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:38:440AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:38:849AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:38:972AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:39:085AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:39:140PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder4","category":"Deeds","subcategory":"Wonder","questid":1412,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:38.850"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:39:234AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:39:313AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:39:399AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:39:555AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:39:619AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:39:727AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:39:841AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:042AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:043AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:043AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:043AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:044AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:044AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:044AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:044AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:044AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:044AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:044AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:129AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:227PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"IsTheAcademyDiscovered","category":"ExplorationQuest","subcategory":"Hidden","questid":1420,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:39.984"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:40:227AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:319AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:443AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:512AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:611AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:611AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:699AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:699AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:699AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:765AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:765AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:844AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:844AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:844AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:896AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:943AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:944AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:986AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:40:986AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:035AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:035AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:088PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByBailif","category":"VictoryCondition","subcategory":"Elimination","questid":1421,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:40.844"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:41:089AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:089AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:089AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:143AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:143AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:143AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:192AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:240AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:240AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:293GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:41:293AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:390AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:448AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:449AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:503AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:549GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:41:550GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:41:550AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:550AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:550AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:610AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:610AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:665AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:666AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:725AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:725AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:725AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:725AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:829AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:829AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:829AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:829AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:894AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:894AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:894AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:937AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:938AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:997PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingHacked_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1422,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:41.726"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:41:997AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:997AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:41:997AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:42:626AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:42:925PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage2_C","category":"Deeds","subcategory":"Regular","questid":1423,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:42.546"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:43:559AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:43:682AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:43:760AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:43:812PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_DefensiveProgram_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1431,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:43.510"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:43:963AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:44:081AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:44:134AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:44:202AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:44:667AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:44:754PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage4_A","category":"Deeds","subcategory":"Regular","questid":1435,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:44.428"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:45:060AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:45:061AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:45:119AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:45:180AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:45:637PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage5_A","category":"Deeds","subcategory":"Regular","questid":1444,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:45.347"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:46:097AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:46:396AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:46:568PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingTraced_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1454,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:46.279"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:46:746AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:026AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:098AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:233AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:403PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"CraversQuest-Chapter0","category":"Test","subcategory":"","questid":1456,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:47.099"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:47:405AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:470AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:716AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:716AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:716AISTACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:770AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:47:828AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:48:009AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:48:48:378PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage4_B","category":"Deeds","subcategory":"Regular","questid":1459,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:48.010"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:49:271PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder2","category":"Deeds","subcategory":"Wonder","questid":1469,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:48.935"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:50:183PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage3_C","category":"Deeds","subcategory":"Regular","questid":1477,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:49.916"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:50:183AISTACK[AI] GatherGenerators for 22 empire [AI0]
at GatherGenerators in :line 0
at InitializeAsync in :line 0
12:48:51:113PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestPirateDefeat","category":"VictoryCondition","subcategory":"Elimination","questid":1487,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:50.807"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:52:010PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UmbralChoirQuest-FakeChapter0Bis","category":"CompetitiveQuest","subcategory":"UC","questid":1495,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:51.716"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:52:862PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder3","category":"Deeds","subcategory":"Wonder","questid":1506,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:52.592"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:53:713PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","questid":1515,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:53.434"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:54:587PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Bis","category":"SideQuest","subcategory":"Update12","questid":1520,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:54.291"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:55:513PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder1","category":"Deeds","subcategory":"Wonder","questid":1521,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:55.204"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:56:393PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatBySystems","category":"VictoryCondition","subcategory":"Elimination","questid":1529,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:56.087"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:57:316PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage2_A","category":"Deeds","subcategory":"Regular","questid":1542,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:57.003"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:58:178PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_Cravers01","category":"Tutorial","subcategory":"EXPERT","questid":1589,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:57.879"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:58:994PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_Hacking","category":"Tutorial","subcategory":"EXPERT","questid":1590,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:58.706"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:48:59:948PrismSTACKQuest Finished: {"turn":0,"questName":"UmbralChoirQuest-FakeChapter0Bis","category":"CompetitiveQuest","subcategory":"UC","state":"Completed","questid":1495,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:48:59.608"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:49:00:819PrismSTACKQuest Finished: {"turn":0,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","state":"Completed","questid":1515,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:49:00.497"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:49:02:498AISTACKCorrectly received InitializationComplete signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at InitializeAsync in :line 0
12:49:02:498AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:49:02:498AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:49:02:498AISTACK[AI] [Event]keep 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:49:02:498AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:49:05:830AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:49:05:890DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:49:05:996GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:49:07:409GameClientSTACKGameClientState_Introduction
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:49:07:409DefaultSTACKGameClientState_IntroductionVideo.
at PlayIntroductionVideo in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:49:07:409DefaultSTACKPlaying introduction video 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Cravers_Intro.mp4'...
at PlayIntroductionVideo in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:49:07:409AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:49:07:409AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:49:07:409AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:49:07:409AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:49:07:518PrismSTACKGame Start: {"gameDifficulty":"Hard","factionAffinity":"AffinityGameplayCravers","customFaction":"False","playerCount":8,"galaxySize":"Large","galaxyShape":"TwinElliptical","gameSpeed":"Normal","tutorialDifficulty":"Expert","sessionMode":"Single","isNewGame":"True","isAutoTest":"False","IsModded":"False","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:49:07.362"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:49:13:642DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
12:49:13:642DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
12:50:24:781GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:24:896GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:24:896GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:24:896OrderSTACKOrderAIClientStateChange#000000FE; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:24:896AISTACKChange AI client state from None to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:24:896OrderSTACKOrderUpdateVisibility#000000FF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:24:896OrderSTACKOrderFinishDockingFleet#00000100, Ticket: 00000084; EmpireIndex:0; FleetGUID:1043
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:24:896AISTACK[AI] [Event]Remove 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:24:896AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:24:896AISTACK[AI] [Event]keep 112 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:24:896AISTACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventOutpostLocked,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:24:896AISTACKStart 108 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:24:995OrderSTACKOrderFinishDockingFleet#00000101, Ticket: 00000085; EmpireIndex:0; FleetGUID:1064
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:24:995AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:25:062OrderSTACKOrderFinishDockingFleet#00000102, Ticket: 00000086; EmpireIndex:1; FleetGUID:1081
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062OrderSTACKOrderFinishDockingFleet#00000103, Ticket: 00000087; EmpireIndex:2; FleetGUID:1118
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062OrderSTACKOrderFinishDockingFleet#00000104, Ticket: 00000088; EmpireIndex:3; FleetGUID:1135
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062OrderSTACKOrderFinishDockingFleet#00000105, Ticket: 00000089; EmpireIndex:3; FleetGUID:1143
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062OrderSTACKOrderFinishDockingFleet#00000106, Ticket: 0000008A; EmpireIndex:4; FleetGUID:1167
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062OrderSTACKOrderFinishDockingFleet#00000107, Ticket: 0000008B; EmpireIndex:5; FleetGUID:1198
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062OrderSTACKOrderFinishDockingFleet#00000108, Ticket: 0000008C; EmpireIndex:6; FleetGUID:1215
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062ViewSTACKFleet#1215 (1st Red Purge) is attached to the system but is docking. Skipping it.
at DockGalaxyEntity in :line 0
at Dock_OnDockedEntitiesCollectionChanged in :line 0
at NotifyDockedEntitiesCollectionChanged in :line 0
at DockEntity in :line 0
at DockEntity in :line 0
at SetPosition in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062OrderSTACKOrderFinishDockingFleet#00000109, Ticket: 0000008D; EmpireIndex:6; FleetGUID:1227
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062OrderSTACKOrderFinishDockingFleet#0000010A, Ticket: 0000008E; EmpireIndex:7; FleetGUID:1263
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062OrderSTACKOrderUpdatePlayDeck#0000010B, Ticket: 0000008F; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:062GameplaySTACKfleet action with feedback 1 started : ETA 139.90641784668
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:126OrderSTACKOrderEntityAction#0000010C, Ticket: 00000090; EmpireIndex:1; ExpeditionFleetAction#1, InitiatorGUID:1084, Context:Curiosity_PlanetResource_Luxury01 on Horolium I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010D, Ticket: 00000092
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010E, Ticket: 00000093
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010F, Ticket: 00000094
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000110, Ticket: 00000095
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000111, Ticket: 00000096
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000112, Ticket: 00000097
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000113, Ticket: 00000098
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderAssignHero#00000114, Ticket: 00000099; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderFinishDockingFleet#00000115, Ticket: 0000009A; EmpireIndex:0; FleetGUID:1049
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:127OrderSTACKOrderFinishDockingFleet#00000116, Ticket: 0000009B; EmpireIndex:1; FleetGUID:1084
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:202OrderSTACKOrderFinishDockingFleet#00000117, Ticket: 0000009C; EmpireIndex:3; FleetGUID:1138
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:202OrderSTACKOrderFinishDockingFleet#00000118, Ticket: 0000009D; EmpireIndex:4; FleetGUID:1170
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:202OrderSTACKOrderFinishDockingFleet#00000119, Ticket: 0000009E; EmpireIndex:5; FleetGUID:1201
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:202OrderSTACKOrderFinishDockingFleet#0000011A, Ticket: 0000009F; EmpireIndex:6; FleetGUID:1224
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:203OrderSTACKOrderFinishDockingFleet#0000011B, Ticket: 000000A0; EmpireIndex:7; FleetGUID:1266
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:203OrderSTACKOrderCreateShipDesign#0000011C, Ticket: 000000A1; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:203OrderSTACKOrderQueueConstruction#0000011D, Ticket: 000000A2; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:203OrderSTACKOrderSetSystemSupervisor#0000011E, Ticket: 000000A3; EmpireIndex:1; StarSystemGUID:977, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:260OrderSTACKOrderQueueResearch#0000011F, Ticket: 000000A4; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID:1707, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:323OrderSTACKOrderUpdatePlayDeck#00000120, Ticket: 000000A5; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:323OrderSTACKOrderActivateLaw#00000121, Ticket: 000000A6; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1708
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:323OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000122, Ticket: 000000A7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:387OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000123, Ticket: 000000A8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:388OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000124, Ticket: 000000A9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:388OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000125, Ticket: 000000AA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:388OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000126, Ticket: 000000AB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:388OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000127, Ticket: 000000AC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:389OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000128, Ticket: 000000AD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:389OrderSTACKOrderEntityAction#00000129, Ticket: 000000AE; EmpireIndex:2; GoToFleetAction#1, InitiatorGUID:1118, Context:Path: 31->27, Path: Path: 31->27
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:389DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:389OrderSTACKOrderEntityAction#0000012A, Ticket: 000000B0; EmpireIndex:3; InitiateGuardFleetAction#1, InitiatorGUID:1143, Context:Yedix (377) (StarSystemNode), Path: Yedix (377) (StarSystemNode)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:455OrderSTACKOrderEntityAction#0000012B, Ticket: 000000B1; EmpireIndex:3; GoToFleetAction#2, InitiatorGUID:1138, Context:Path: 50->51, Path: Path: 50->51
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderUpdatePlayDeck#0000012C, Ticket: 000000B2; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456GameplaySTACKfleet action with feedback 3 started : ETA 140.298812866211
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderEntityAction#0000012D, Ticket: 000000B3; EmpireIndex:3; ExpeditionFleetAction#3, InitiatorGUID:1135, Context:Curiosity_PlanetAnomaly05 on Yedix II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000012E, Ticket: 000000B4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000012F, Ticket: 000000B5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000130, Ticket: 000000B6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000131, Ticket: 000000B7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000132, Ticket: 000000B8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000133, Ticket: 000000B9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000134, Ticket: 000000BA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderUpdateEffectZone#00000135
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:456OrderSTACKOrderAssignHero#00000136, Ticket: 000000BB; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:457OrderSTACKOrderCreateShipDesign#00000137, Ticket: 000000BC; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:518OrderSTACKOrderCreateShipDesign#00000138, Ticket: 000000BD; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:519OrderSTACKOrderQueueConstruction#00000139, Ticket: 000000BE; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:519OrderSTACKOrderSetSystemSupervisor#0000013A, Ticket: 000000BF; EmpireIndex:3; StarSystemGUID:980, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:601OrderSTACKOrderQueueResearch#0000013B, Ticket: 000000C0; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1713, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:601OrderSTACKOrderUpdatePlayDeck#0000013C, Ticket: 000000C1; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:601OrderSTACKOrderEntityAction#0000013D, Ticket: 000000C2; EmpireIndex:4; LaunchProbeFleetAction#3, InitiatorGUID:1170, Context:EntityActionContext_Vector
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:642OrderSTACKOrderActivateLaw#0000013E, Ticket: 000000C3; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1715
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:642OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013F, Ticket: 000000C4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:642OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000140, Ticket: 000000C5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:642OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000141, Ticket: 000000C6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:642OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000142, Ticket: 000000C7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:642OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000143, Ticket: 000000C8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:642OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000144, Ticket: 000000C9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:642OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000145, Ticket: 000000CA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:642OrderSTACKOrderAssignHero#00000146, Ticket: 000000CB; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:643OrderSTACKOrderCreateShipDesign#00000147, Ticket: 000000CC; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:694OrderSTACKOrderQueueConstruction#00000148, Ticket: 000000CD; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:694OrderSTACKOrderSetSystemSupervisor#00000149, Ticket: 000000CE; EmpireIndex:4; StarSystemGUID:983, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:694OrderSTACKOrderQueueResearch#0000014A, Ticket: 000000CF; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1719, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:694OrderSTACKOrderUpdatePlayDeck#0000014B, Ticket: 000000D0; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:694GameplaySTACKfleet action with feedback 1 started : ETA 140.549758911133
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:694OrderSTACKOrderEntityAction#0000014C, Ticket: 000000D1; EmpireIndex:5; ExpeditionFleetAction#1, InitiatorGUID:1201, Context:Curiosity_PlanetAnomaly32 on Triime I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:694OrderSTACKOrderActivateLaw#0000014D, Ticket: 000000D2; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1720
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:730OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000014E, Ticket: 000000D3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:730OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000014F, Ticket: 000000D4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:730OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000150, Ticket: 000000D5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:730OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000151, Ticket: 000000D6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:730OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000152, Ticket: 000000D7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:730OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000153, Ticket: 000000D8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:730OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000154, Ticket: 000000D9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:730OrderSTACKOrderAssignHero#00000155, Ticket: 000000DA; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:776OrderSTACKOrderCreateShipDesign#00000156, Ticket: 000000DB; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:777OrderSTACKOrderCreateShipDesign#00000157, Ticket: 000000DC; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:777OrderSTACKOrderQueueConstruction#00000158, Ticket: 000000DD; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:832OrderSTACKOrderSetSystemSupervisor#00000159, Ticket: 000000DE; EmpireIndex:5; StarSystemGUID:986, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderQueueResearch#0000015A, Ticket: 000000DF; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1725, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderUpdatePlayDeck#0000015B, Ticket: 000000E1; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833GameplaySTACKfleet action with feedback 2 started : ETA 140.674186706543
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderEntityAction#0000015C, Ticket: 000000E2; EmpireIndex:6; ExpeditionFleetAction#2, InitiatorGUID:1224, Context:Curiosity_PlanetResource_Strategic01 on Arcturus I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000015D, Ticket: 000000E3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000015E, Ticket: 000000E4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000015F, Ticket: 000000E5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000160, Ticket: 000000E6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000161, Ticket: 000000E7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000162, Ticket: 000000E8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000163, Ticket: 000000E9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderCreateShipDesign#00000164, Ticket: 000000EA; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:833OrderSTACKOrderCreateShipDesign#00000165, Ticket: 000000EB; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:877OrderSTACKOrderCreateShipDesign#00000166, Ticket: 000000EC; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:877OrderSTACKOrderQueueConstruction#00000167, Ticket: 000000ED; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:877OrderSTACKOrderSetSystemSupervisor#00000168, Ticket: 000000EE; EmpireIndex:6; StarSystemGUID:1700, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:942GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Crimson Purge (1224)' is not available for assignment, failureflags=FleetIsBusy.
at AssignHeroPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderQueueResearch#00000169, Ticket: 000000F0; EmpireIndex:6; ConstructibleElementName:TechnologyDefinitionUnique1Vampirilis, ConstructionGameEntityGUID:1731, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderEntityAction#0000016A, Ticket: 000000F2; EmpireIndex:7; GoToFleetAction#1, InitiatorGUID:1263, Context:Path: 108->104, Path: Path: 108->104
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderUpdatePlayDeck#0000016B, Ticket: 000000F3; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943GameplaySTACKfleet action with feedback 2 started : ETA 140.786979675293
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderEntityAction#0000016C, Ticket: 000000F4; EmpireIndex:7; ExpeditionFleetAction#2, InitiatorGUID:1266, Context:Curiosity_PlanetAnomaly39 on Arkab I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016D, Ticket: 000000F5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016E, Ticket: 000000F6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016F, Ticket: 000000F7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000170, Ticket: 000000F8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000171, Ticket: 000000F9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000172, Ticket: 000000FA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000173, Ticket: 000000FB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderAssignHero#00000174, Ticket: 000000FC; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:943OrderSTACKOrderCreateShipDesign#00000175, Ticket: 000000FD; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:990OrderSTACKOrderFinishDockingFleet#00000176, Ticket: 000000FE; EmpireIndex:6; FleetGUID:1245
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:990OrderSTACKOrderCreateShipDesign#00000177, Ticket: 000000FF; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:25:990OrderSTACKOrderQueueConstruction#00000178, Ticket: 00000100; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:045OrderSTACKOrderSetSystemSupervisor#00000179, Ticket: 00000101; EmpireIndex:7; StarSystemGUID:992, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:045OrderSTACKOrderQueueResearch#0000017A, Ticket: 00000102; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionMilitary2, ConstructionGameEntityGUID:1736, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:045OrderSTACKOrderReorganizePopulationsOnSystem#0000017B; EmpireIndex:1; StarSystemGUID:977
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:120GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:121OrderSTACKOrderEntityAction#0000017C; EmpireIndex:3; GuardEmpireLocalAction#4, InitiatorGUID:954, Context:Yedix (377) (StarSystemNode)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:121GameplaySTACKCancelling actions on Yedix (377) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3
at ExecuteAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:210OrderSTACKOrderEntityAction#0000017D, Ticket: 00000103; EmpireIndex:2; MoveToFleetAction#2, InitiatorGUID:1118, Context:EntityActionContext_Movement, 31->27 (Cost: 8.901248) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:266OrderSTACKOrderEntityAction#0000017E, Ticket: 00000104; EmpireIndex:3; MoveToFleetAction#5, InitiatorGUID:1138, Context:EntityActionContext_Movement, 50->51 (Cost: 6) from 0 to 0.7106627.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:336OrderSTACKOrderUpdateEffectZone#0000017F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:336OrderSTACKOrderReorganizePopulationsOnSystem#00000180; EmpireIndex:3; StarSystemGUID:980
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:336OrderSTACKOrderEntityAction#00000181; EmpireIndex:4; MoveToProbeAction#4, InitiatorGUID:1714, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:416OrderSTACKOrderReorganizePopulationsOnSystem#00000182; EmpireIndex:4; StarSystemGUID:983
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:416OrderSTACKOrderReorganizePopulationsOnSystem#00000183; EmpireIndex:5; StarSystemGUID:986
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:416OrderSTACKOrderEntityAction#00000184, Ticket: 00000105; EmpireIndex:7; MoveToFleetAction#3, InitiatorGUID:1263, Context:EntityActionContext_Movement, 108->104 (Cost: 5) from 0 to 0.6640928.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:492OrderSTACKOrderReorganizePopulationsOnSystem#00000185; EmpireIndex:7; StarSystemGUID:992
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:535OrderSTACKOrderUpdateVisibility#00000186
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:535OrderSTACKOrderUpdateEffectZone#00000187
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:718GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:26:864AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:26:953AISTACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:27:422GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:27:869AISTACKStart 9 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:27:869AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:27:936OrderSTACKOrderActivateLaw#00000188, Ticket: 00000106; EmpireIndex:1; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:1737
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:27:936OrderSTACKOrderActivateLaw#00000189, Ticket: 00000107; EmpireIndex:3; LawDefinitionName:LawP00L07MajorHisshos, IsForced:False, LawGUID:1738
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:27:936OrderSTACKOrderActivateLaw#0000018A, Ticket: 00000108; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1739
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:023DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:023DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:023DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:023OrderSTACKOrderActivateLaw#0000018B, Ticket: 0000010C; EmpireIndex:6; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1740
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:135GameplaySTACKfleet action with feedback 1 finished : ETA 139.90641784668, Game.Time 140.922187805176, true ETA 140.90641784668
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:135GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Crimson Purge (1224)' is not available for assignment, failureflags=FleetIsBusy.
at AssignHeroPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:135AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:135OrderSTACKOrderActivateLaw#0000018C, Ticket: 0000010E; EmpireIndex:7; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1741
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:135OrderSTACKOrderTerminateEntityAction#0000018D; EmpireIndex:1; EntityActionId: 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:135QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:135OrderSTACKOrderUpdateQuests#0000018E, Ticket: 0000010F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:180OrderSTACKOrderUpdateQuests#0000018F, Ticket: 00000110
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:180OrderSTACKOrderCompleteQuest#00000190, Ticket: 00000111
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:180OrderSTACKOrderUpdateEffectZone#00000191
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:509GameplaySTACKfleet action with feedback 3 finished : ETA 140.298812866211, Game.Time 141.338287353516, true ETA 141.298812866211
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:509OrderSTACKOrderTerminateEntityAction#00000192; EmpireIndex:3; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:510GameplaySTACKAdd 10 experience to ship Ship#1145
at AddExperience in :line 0
at AddExperienceToShips in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:510GameplaySTACKAdd 10 experience to ship Ship#1137
at AddExperience in :line 0
at AddExperienceToShips in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:572OrderSTACKOrderUpdateQuests#00000193, Ticket: 00000112
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:572OrderSTACKOrderUpdateQuests#00000194, Ticket: 00000113
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:572OrderSTACKOrderCompleteQuest#00000195, Ticket: 00000114
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:719GameplaySTACKfleet action with feedback 1 finished : ETA 140.549758911133, Game.Time 141.560241699219, true ETA 141.549758911133
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:720OrderSTACKOrderTerminateEntityAction#00000196; EmpireIndex:5; EntityActionId: 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:720GameplaySTACKAdd 5 experience to ship Ship#1203
at AddExperience in :line 0
at AddExperienceToShips in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:720GameplaySTACKAdd 5 experience to ship Ship#1200
at AddExperience in :line 0
at AddExperienceToShips in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:770OrderSTACKOrderUpdateEffectZone#00000197
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:771OrderSTACKOrderUpdateQuests#00000198, Ticket: 00000115
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:771OrderSTACKOrderUpdateQuests#00000199, Ticket: 00000116
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:771OrderSTACKOrderCompleteQuest#0000019A, Ticket: 00000117
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:868GameplaySTACKfleet action with feedback 2 finished : ETA 140.674186706543, Game.Time 141.711242675781, true ETA 141.674186706543
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:868OrderSTACKOrderTerminateEntityAction#0000019B; EmpireIndex:6; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:869QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:916OrderSTACKOrderUpdateQuests#0000019C, Ticket: 00000118
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:916OrderSTACKOrderUpdateQuests#0000019D, Ticket: 00000119
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:916OrderSTACKOrderCompleteQuest#0000019E, Ticket: 0000011A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:968GameplaySTACKfleet action with feedback 2 finished : ETA 140.786979675293, Game.Time 141.813438415527, true ETA 141.786979675293
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:969OrderSTACKOrderUpdateVisibility#0000019F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:969OrderSTACKOrderTerminateEntityAction#000001A0; EmpireIndex:7; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:28:969OrderSTACKOrderUpdateQuests#000001A1, Ticket: 0000011B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:29:010OrderSTACKOrderUpdateQuests#000001A2, Ticket: 0000011C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:29:011OrderSTACKOrderCompleteQuest#000001A3, Ticket: 0000011D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:29:245OrderSTACKOrderUpdateEffectZone#000001A4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:29:755OrderSTACKOrderUpdateEffectZone#000001A5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:29:853OrderSTACKOrderUpdateVisibility#000001A6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:29:853OrderSTACKOrderCompleteMoveToFleetAction#000001A7; EmpireIndex:3; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:29:853OrderSTACKOrderTerminateEntityAction#000001A8; EmpireIndex:3; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:29:853AISTACK[AI] [Event]Remove 112 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:29:853AISTACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventOutpostLocked,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:29:853AISTACK[AI] [Event]keep 120 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:29:853AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventProbeLaunched,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:29:899GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:153GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:586GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:647OrderSTACKOrderCompleteMoveToFleetAction#000001A9; EmpireIndex:7; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:648OrderSTACKOrderUpdateEffectZone#000001AA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:648OrderSTACKOrderTerminateEntityAction#000001AB; EmpireIndex:7; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:784OrderSTACKOrderCompleteMoveToFleetAction#000001AC; EmpireIndex:2; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:785OrderSTACKOrderTerminateEntityAction#000001AD; EmpireIndex:2; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:785OrderSTACKOrderUpdateQuests#000001AE, Ticket: 0000011E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:785AISTACKStart 6 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:30:785AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:30:843OrderSTACKOrderCompleteQuest#000001AF, Ticket: 0000011F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:891GameplaySTACKfleet action with feedback 2 started : ETA 145.74161529541
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:892OrderSTACKOrderEntityAction#000001B0, Ticket: 00000120; EmpireIndex:1; ExpeditionFleetAction#2, InitiatorGUID:1084, Context:Curiosity_Loot_Signal_Era1 on Horolium IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:892DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:892GameplaySTACKfleet action with feedback 6 started : ETA 145.743598937988
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:892OrderSTACKOrderEntityAction#000001B1, Ticket: 00000122; EmpireIndex:3; ExpeditionFleetAction#6, InitiatorGUID:1135, Context:Curiosity_Loot_Ruins_Era1 on Yedix II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:892DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:892DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:892DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:892OrderSTACKOrderTerminateEntityAction#000001B2; EmpireIndex:2; EntityActionId: 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:892AISTACKStart 7 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:30:892AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:30:963GameplaySTACKfleet action with feedback 2 started : ETA 145.787887573242
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:963OrderSTACKOrderEntityAction#000001B3, Ticket: 00000126; EmpireIndex:5; ExpeditionFleetAction#2, InitiatorGUID:1201, Context:Curiosity_PlanetResource_Luxury04 on Triime II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:963DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:963OrderSTACKOrderAssignHero#000001B4, Ticket: 00000128; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:963DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:963DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=NoAvailableSlot,Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:963DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:963GameplaySTACKfleet action with feedback 4 started : ETA 145.82056427002
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:30:963OrderSTACKOrderEntityAction#000001B5, Ticket: 0000012C; EmpireIndex:7; ExpeditionFleetAction#4, InitiatorGUID:1266, Context:Curiosity_PlanetResource_Luxury07 on Arkab II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:32:802AISTACK[AI] [Event]Remove 120 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:32:802AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventProbeLaunched,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:32:802AISTACK[AI] [Event]keep 4 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:32:802AISTACK[AI] [Event]keep EventFleetDocked,EventQuestUpdated,EventQuestCompleted,EventHeroAssigned, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:32:897GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:141GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:499GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:702AISTACKStart 6 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:33:702AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:33:768DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:768DefaultSTACKOrder preprocessing failed because the law 'LawP00L07MajorHisshos' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:769OrderSTACKOrderEntityAction#000001B6, Ticket: 0000012F; EmpireIndex:4; LaunchProbeFleetAction#5, InitiatorGUID:1170, Context:EntityActionContext_Vector
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:769DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:769GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:769AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:769DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:769OrderSTACKOrderEntityAction#000001B7; EmpireIndex:4; MoveToProbeAction#6, InitiatorGUID:1742, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:913GameplaySTACKfleet action with feedback 2 finished : ETA 145.74161529541, Game.Time 146.748153686523, true ETA 146.74161529541
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:913GameplaySTACKfleet action with feedback 6 finished : ETA 145.743598937988, Game.Time 146.748153686523, true ETA 146.743598937988
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:913OrderSTACKOrderTerminateEntityAction#000001B8; EmpireIndex:1; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:959GameplaySTACKfleet action with feedback 2 finished : ETA 145.787887573242, Game.Time 146.808570861816, true ETA 146.787887573242
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:33:959OrderSTACKOrderTerminateEntityAction#000001B9; EmpireIndex:3; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:34:018GameplaySTACKfleet action with feedback 4 finished : ETA 145.82056427002, Game.Time 146.85302734375, true ETA 146.82056427002
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:34:018OrderSTACKOrderUpdateQuests#000001BA, Ticket: 00000133
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:34:018OrderSTACKOrderTerminateEntityAction#000001BB; EmpireIndex:5; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:34:018QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:34:018OrderSTACKOrderUpdateQuests#000001BC, Ticket: 00000134
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:34:076OrderSTACKOrderTerminateEntityAction#000001BD; EmpireIndex:7; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:34:076QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:34:119OrderSTACKOrderUpdateQuests#000001BE, Ticket: 00000135
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:34:119OrderSTACKOrderUpdateQuests#000001BF, Ticket: 00000136
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:35:701AISTACK[AI] [Event]Remove 4 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:35:701AISTACK[AI] [Event]Remove EventFleetDocked,EventQuestUpdated,EventQuestCompleted,EventHeroAssigned, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:35:701AISTACK[AI] [Event]keep 46 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:35:701AISTACK[AI] [Event]keep EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:35:751GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:35:994GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:284GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:383AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:36:383AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:36:512OrderSTACKOrderColonizeWithDust#000001C0, Ticket: 00000137; EmpireIndex:1, PlanetGUID:303, FleetGUID:0, ColonyShipGUID:0, HangarGUID:1745, ColonizedStarsystemGUID:1744, ColonizedPlanetGUID:1746, PropagandaGUID:1747; MoneyCost:200
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:512GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:512GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:512GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:581GameplaySTACKfleet action with feedback 3 started : ETA 151.416572570801
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:581OrderSTACKOrderEntityAction#000001C1, Ticket: 00000138; EmpireIndex:2; SuperColonizeFleetAction#3, InitiatorGUID:1118, Context:Cygnus I(Planet 0) (Planet)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:581GameplaySTACKfleet action with feedback 3 started : ETA 151.43058013916
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:581OrderSTACKOrderEntityAction#000001C2, Ticket: 00000139; EmpireIndex:5; ExpeditionFleetAction#3, InitiatorGUID:1201, Context:Curiosity_PlanetAnomaly09 on Triime IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:581OrderSTACKOrderUpdateAutoImprovements#000001C3, ColonizedStarSystemGUID:1744, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:582AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:36:582AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:36:610OrderSTACKOrderUpdateVisibility#000001C4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:610GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:36:610AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:38:421AISTACK[AI] [Event]Remove 46 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:38:421AISTACK[AI] [Event]Remove EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:38:421AISTACK[AI] [Event]keep 42 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:38:421AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:38:468GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:38:713GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:031GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:231AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:39:231AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:39:231AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:39:280OrderSTACKOrderAIClientStateChange#000001C5; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:280AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:280GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:280AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:680GameplaySTACKfleet action with feedback 3 finished : ETA 151.416572570801, Game.Time 152.421325683594, true ETA 152.416572570801
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:680OrderSTACKOrderTerminateEntityAction#000001C6; EmpireIndex:2; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:680GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at ColonizeHome in :line 0
at ColonizePlanet in :line 0
at ClientTerminate in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:681GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at ColonizeHome in :line 0
at ColonizePlanet in :line 0
at ClientTerminate in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:681GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at ColonizeHome in :line 0
at ColonizePlanet in :line 0
at ClientTerminate in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:681AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:39:681AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:39:681AISTACK[AI] [Event]Remove 42 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:39:681AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:39:681AISTACK[AI] [Event]keep 13 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:39:681AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLuxuryDiscovered, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:39:739GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:739OrderSTACKOrderAIClientStateChange#000001C7; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:739AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:739OrderSTACKOrderUpdateAutoImprovements#000001C8, ColonizedStarSystemGUID:1748, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:739OrderSTACKOrderTransferPopulationOnSystem#000001C9; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:739GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:816OrderSTACKOrderCreateFleetFromShipDesignName#000001CA; EmpireIndex:2; FleetGUID:1757, ShipDesignGUIDs: Vaulters_Explorer x 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:817GameplaySTACKAdd 0 experience to ship Ship#1755
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:860OrderSTACKOrderSpawnImprovement#000001CB; EmpireIndex:2; ImprovementDefinitionName:StarSystemImprovementHomeSystem; TargetGUID:1748; ImprovementGUID:1758
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:861OrderSTACKOrderTransferResource#000001CC; EmpireIndex:2; ContextGUID:0, ResourceName:EmpireManpower, Amount:350
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:861OrderSTACKOrderTransferLocalManpower#000001CD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:861OrderSTACKOrderAddRepresentatives#000001CE; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:861OrderSTACKOrderAddRepresentatives#000001CF; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:861OrderSTACKOrderBlockManpowerEmptyEvents#000001D0; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:861OrderSTACKOrderForceEntityAction#000001D1; EmpireIndex:2; LockInGarrisonAfterColonizationShipAction#4, InitiatorGUID:1120, Context:Empire 2 hangar on Cygnus (176) (Hangar)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:861OrderSTACKOrderFinishDockingFleet#000001D2, Ticket: 0000013C; EmpireIndex:2; FleetGUID:1757
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:39:989GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:288GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:351GameplaySTACKfleet action with feedback 3 finished : ETA 151.43058013916, Game.Time 153.185073852539, true ETA 152.43058013916
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:351OrderSTACKOrderTerminateEntityAction#000001D3; EmpireIndex:5; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:351OrderSTACKOrderUpdateQuests#000001D4, Ticket: 0000013D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:351AISTACK[AI] Cancel task 67 : can find context 1118 : for empire 2 [AI0]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:40:547AISTACKStart 6 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:40:547AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:40:608DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:609OrderSTACKOrderQueueResearch#000001D5, Ticket: 0000013F; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1759, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:609OrderSTACKOrderEntityAction#000001D6, Ticket: 00000140; EmpireIndex:2; GoToFleetAction#5, InitiatorGUID:1757, Context:Path: 27->31, Path: Path: 27->31
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:610OrderSTACKOrderAssignHero#000001D7, Ticket: 00000141; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:668OrderSTACKOrderSetSystemSupervisor#000001D8, Ticket: 00000142; EmpireIndex:2; StarSystemGUID:1748, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:668GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:668AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:668OrderSTACKOrderEntityAction#000001D9, Ticket: 00000144; EmpireIndex:2; MoveToFleetAction#6, InitiatorGUID:1757, Context:EntityActionContext_Movement, 27->31 (Cost: 6) from 0 to 0.6740628.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:40:668OrderSTACKOrderReorganizePopulationsOnSystem#000001DA; EmpireIndex:2; StarSystemGUID:1748
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:42:519AISTACK[AI] [Event]Remove 13 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:42:520AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLuxuryDiscovered, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:42:520AISTACK[AI] [Event]keep 47 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:42:520AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventShipLockedInGarrison,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:42:616GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:42:860GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:43:223GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:43:426AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:43:426AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:43:474DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=NoAvailableSlot,Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:43:474OrderSTACKOrderQueueConstruction#000001DB, Ticket: 00000146; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:43:474GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:43:474AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:45:070OrderSTACKOrderUpdateVisibility#000001DC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:45:070OrderSTACKOrderCompleteMoveToFleetAction#000001DD; EmpireIndex:2; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:45:070OrderSTACKOrderTerminateEntityAction#000001DE; EmpireIndex:2; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:45:413AISTACK[AI] [Event]Remove 47 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:45:414AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventShipLockedInGarrison,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:45:414AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:45:414AISTACK[AI] [Event]keep EventConstructionQueued, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:45:462GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:45:709GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:46:018GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:46:215AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:50:46:215AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:46:215AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:50:46:265OrderSTACKOrderAIClientStateChange#000001DF; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:46:265AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:46:265DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:46:265GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:50:46:265AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:53:466AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:53:466AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:53:466AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:53:466AISTACK[AI] [Event]Remove EventConstructionQueued, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:53:466AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:53:466AISTACK[AI] [Event]keep EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:53:522OrderSTACKOrderAIClientStateChange#000001E0; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:53:523AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:53:574GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:53:670AudioSTACKAudio bank G_Dialog_Cravers has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
12:52:53:814GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:54:472GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:54:650AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:52:54:650AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:52:54:698GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:54:698AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:56:651AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:56:651AISTACK[AI] [Event]Remove EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:56:651AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:56:651AISTACK[AI] [Event]keep EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:56:702GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:56:927GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:57:180GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:57:353AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:52:57:353AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:52:57:415GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:57:417AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:59:341AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:59:341AISTACK[AI] [Event]Remove EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:59:341AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:59:341AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:52:59:440GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:59:660GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:59:855GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:52:59:897GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:53:00:126GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:53:00:215GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:53:00:409AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:53:00:409AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:53:00:409AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:53:00:454OrderSTACKOrderAIClientStateChange#000001E1; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:53:00:455AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:53:00:455GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:53:00:455AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:28:945AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
12:54:28:945AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
12:54:29:030OrderSTACKOrderBeginQuest#000001E2, Ticket: 0000014D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:29:030AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:29:030AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:29:030AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:29:030AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:29:030AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:29:030AISTACK[AI] [Event]keep EventTutorialPageOpened,EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:29:073GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:29:073OrderSTACKOrderAIClientStateChange#000001E3; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:29:073AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:29:161PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_TechnologyScreen","category":"Tutorial","subcategory":"Expert","questid":1768,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:54:28.982"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:54:29:224GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:29:427GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:29:482AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:29:482AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:29:513GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:29:513AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:31:495AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:31:495AISTACK[AI] [Event]Remove EventTutorialPageOpened,EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:31:495AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:31:495AISTACK[AI] [Event]keep EventTutorial_DisplayedTutorialChanged,EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:31:528GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:31:665GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:31:829GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:31:942AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:31:942AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:31:978GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:31:978AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:33:933AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:33:934AISTACK[AI] [Event]Remove EventTutorial_DisplayedTutorialChanged,EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:33:934AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:33:934AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:33:955GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:34:113GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:34:283GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:34:392AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:34:392AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:34:392AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:34:416OrderSTACKOrderAIClientStateChange#000001E4; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:34:416AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:34:416GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:34:416AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:37:853AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:37:853AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:37:854AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:37:854AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:37:854AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:37:854AISTACK[AI] [Event]keep EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:37:895OrderSTACKOrderAIClientStateChange#000001E5; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:37:895AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:37:934GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:38:139GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:38:304GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:38:413AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:38:413AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:38:448GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:38:448AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:40:399AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:40:399AISTACK[AI] [Event]Remove EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:40:399AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:40:399AISTACK[AI] [Event]keep EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:40:434GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:40:626GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:40:829GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:40:988AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:40:988AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:41:022GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:41:023AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:42:974AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:42:974AISTACK[AI] [Event]Remove EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:42:974AISTACK[AI] [Event]keep 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:42:974AISTACK[AI] [Event]keep EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:43:024GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:43:153GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:43:312GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:43:397AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:43:397AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:43:430GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:43:430AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:45:413AISTACK[AI] [Event]Remove 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:45:413AISTACK[AI] [Event]Remove EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:45:413AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:45:413AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:45:445GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:45:599GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:45:742GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:45:847AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:45:847AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:45:847AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:45:869OrderSTACKOrderAIClientStateChange#000001E6; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:45:869AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:45:869GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:45:869AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:49:703AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:49:703AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:49:703AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:49:703AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:49:703AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:49:703AISTACK[AI] [Event]keep EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:49:738OrderSTACKOrderAIClientStateChange#000001E7; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:49:739AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:49:772GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:49:956GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:50:110AISTACK[AI] [Important][MainState] Start decision number 20 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:54:50:153GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:50:261AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:50:261AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:50:294GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:50:294AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:52:250AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:52:250AISTACK[AI] [Event]Remove EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:52:250AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:52:250AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:52:283GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:52:451GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:52:594AISTACK[AI] [Important][MainState] Start decision number 21 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:54:52:624GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:52:723AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:52:724AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:52:724AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:52:756OrderSTACKOrderAIClientStateChange#000001E8; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:52:757AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:52:757GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:52:757AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:083OrderSTACKOrderBeginQuest#000001E9, Ticket: 00000157
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:083OrderSTACKOrderAddQuestMarkers#000001EA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:083OrderSTACKOrderBeginQuest#000001EB, Ticket: 00000158
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:083AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:57:083AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:57:083AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:57:083AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:57:083AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:57:083AISTACK[AI] [Event]keep EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:57:123GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:123OrderSTACKOrderAIClientStateChange#000001EC; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:123AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:123OrderSTACKOrderUpdateQuests#000001ED, Ticket: 00000159
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:123OrderSTACKOrderCompleteQuest#000001EE, Ticket: 0000015A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:197PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_Cravers03","category":"Tutorial","subcategory":"EXPERT","questid":1779,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:54:57.017"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:54:57:238GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:295AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:57:413AISTACK[AI] [Important][MainState] Start decision number 22 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:54:57:440GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:550AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:57:550AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:54:57:567GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:57:567AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:58:075PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_Cravers02","category":"Tutorial","subcategory":"EXPERT","questid":1778,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:54:57.925"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:54:58:902PrismSTACKQuest Finished: {"turn":0,"questName":"Tutorial_Cravers01","category":"Tutorial","subcategory":"EXPERT","state":"Completed","questid":1589,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:54:58.776"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:54:59:557AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:59:558AISTACK[AI] [Event]Remove EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:59:558AISTACK[AI] [Event]keep 5 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:59:558AISTACK[AI] [Event]keep EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:54:59:614GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:54:59:783GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:00:025AISTACK[AI] [Important][MainState] Start decision number 23 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:55:00:057GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:00:115AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:00:115AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:00:156GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:00:156AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:02:124AISTACK[AI] [Event]Remove 5 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:02:124AISTACK[AI] [Event]Remove EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:02:125AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:02:125AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:02:156GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:02:323GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:02:560AISTACK[AI] [Important][MainState] Start decision number 24 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:55:02:580GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:02:622AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:02:622AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:02:622AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:02:657OrderSTACKOrderAIClientStateChange#000001EF; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:02:657AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:02:657GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:02:657AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:447AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:44:447AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:44:447AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:44:447AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:44:447AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:44:447AISTACK[AI] [Event]keep EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:44:488OrderSTACKOrderAIClientStateChange#000001F0; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:488AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:488OrderSTACKOrderRemoveQuestMarkers#000001F1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:488OrderSTACKOrderUpdateQuests#000001F2, Ticket: 0000015E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:488OrderSTACKOrderCompleteQuest#000001F3, Ticket: 0000015F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:530GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:644PrismSTACKQuest Finished: {"turn":0,"questName":"Tutorial_Cravers02","category":"Tutorial","subcategory":"EXPERT","state":"Completed","questid":1778,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:55:44.456"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:55:44:690GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:823AISTACK[AI] [Important][MainState] Start decision number 25 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:55:44:856GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:923AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:44:923AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:44:955GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:44:955AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:46:955AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:46:955AISTACK[AI] [Event]Remove EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:46:955AISTACK[AI] [Event]keep 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:46:955AISTACK[AI] [Event]keep EventTutorial_DisplayedTutorialChanged,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:46:984GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:47:155GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:47:287AISTACK[AI] [Important][MainState] Start decision number 26 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:55:47:323GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:47:390AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:47:390AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:47:421GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:47:421AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:49:388AISTACK[AI] [Event]Remove 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:49:388AISTACK[AI] [Event]Remove EventTutorial_DisplayedTutorialChanged,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:49:388AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:49:388AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:49:417GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:49:590GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:49:722AISTACK[AI] [Important][MainState] Start decision number 27 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:55:49:756GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:49:789AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:55:49:789AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:49:789AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:55:49:819OrderSTACKOrderAIClientStateChange#000001F4; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:49:819AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:49:819GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:55:49:819AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:12:800OrderSTACKOrderQueueConstruction#000001F5; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:14:752OrderSTACKOrderQueueConstruction#000001F6; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:15:567OrderSTACKOrderQueueConstruction#000001F7; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:15:917GUISTACKCannot find the GuiElement ''
at GetTitle in :line 0
at GetScope in :line 0
at GetScope in :line 0
at GetEffectOverride in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
12:56:28:700AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:28:700AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:28:700AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:28:700AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:28:700AISTACK[AI] [Event]keep 5 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:28:700AISTACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventTutorialPageOpened,EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:28:743OrderSTACKOrderAIClientStateChange#000001F8; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:28:743AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:28:794GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:29:022GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:29:235AISTACK[AI] [Important][MainState] Start decision number 28 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:56:29:271GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:29:376AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:56:29:376AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:56:29:414GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:29:414AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:31:368AISTACK[AI] [Event]Remove 5 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:31:368AISTACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventTutorialPageOpened,EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:31:368AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:31:368AISTACK[AI] [Event]keep EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:31:419GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:31:569GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:31:690AISTACK[AI] [Important][MainState] Start decision number 29 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:56:31:711GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:31:796AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:56:31:796AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:56:31:831GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:31:831AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:33:806AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:33:806AISTACK[AI] [Event]Remove EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:33:806AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:33:806AISTACK[AI] [Event]keep EventTutorialPageOpened,EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:33:831GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:33:976GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:34:104AISTACK[AI] [Important][MainState] Start decision number 30 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:56:34:139GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:34:232AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:56:34:232AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:56:34:268GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:34:268AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:36:222AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:36:223AISTACK[AI] [Event]Remove EventTutorialPageOpened,EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:36:223AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:36:223AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:36:256GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:36:396GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:36:842AISTACK[AI] [Important][MainState] Start decision number 31 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:56:36:900GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:36:964OrderSTACKOrderAIClientStateChange#000001F9; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:36:964AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:36:964AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:56:36:964AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:56:36:964AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:56:36:992GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:36:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:51:339OrderSTACKOrderQueueResearch#000001FA; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1797, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:56:534OrderSTACKOrderQueueResearch#000001FB; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1798, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:58:760OrderSTACKOrderQueueResearch#000001FC; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:1799, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:56:59:514OrderSTACKOrderQueueResearch#000001FD; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID:1800, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:00:183AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:00:183AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:00:183AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:00:183AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:00:183AISTACK[AI] [Event]keep 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:00:183AISTACK[AI] [Event]keep EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:00:218OrderSTACKOrderAIClientStateChange#000001FE; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:00:219AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:00:270GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:00:441GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:00:606AISTACK[AI] [Important][MainState] Start decision number 32 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:00:639GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:00:704AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:00:705AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:00:738GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:00:738AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:02:704AISTACK[AI] [Event]Remove 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:02:704AISTACK[AI] [Event]Remove EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:02:704AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:02:705AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:02:738GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:02:904GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:03:038AISTACK[AI] [Important][MainState] Start decision number 33 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:03:072GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:03:139AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:03:139AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:03:139AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:03:171OrderSTACKOrderAIClientStateChange#000001FF; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:03:171AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:03:171GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:03:171AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:05:590AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:05:590AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:05:590AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:05:590AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:05:590AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:05:590AISTACK[AI] [Event]keep EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:05:646OrderSTACKOrderAIClientStateChange#00000200; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:05:646AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:05:699GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:05:898GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:06:030AISTACK[AI] [Important][MainState] Start decision number 34 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:06:068GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:06:177AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:06:177AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:06:219GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:06:219AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:08:162AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:08:162AISTACK[AI] [Event]Remove EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:08:162AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:08:162AISTACK[AI] [Event]keep EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:08:192GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:08:323GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:08:442AISTACK[AI] [Important][MainState] Start decision number 35 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:08:469GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:08:558AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:08:558AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:08:577GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:08:577AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:10:542AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:10:542AISTACK[AI] [Event]Remove EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:10:542AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:10:542AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:10:593GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:10:727GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:10:856AISTACK[AI] [Important][MainState] Start decision number 36 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:10:899GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:10:899OrderSTACKOrderMoveResearch#00000201; EmpireIndex:0; ConstructionGUID:1799, IndexOffset:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:10:972AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:10:972AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:10:972AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:11:005OrderSTACKOrderAIClientStateChange#00000202; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:11:005AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:11:005GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:11:005AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:13:645AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:13:645AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:13:645AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:13:645AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:13:645AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:13:645AISTACK[AI] [Event]keep EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:13:681OrderSTACKOrderAIClientStateChange#00000203; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:13:681AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:13:729GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:13:926GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:14:043AISTACK[AI] [Important][MainState] Start decision number 37 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:14:079GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:14:176AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:14:176AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:14:214GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:14:215AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:16:171AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:16:171AISTACK[AI] [Event]Remove EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:16:171AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:16:171AISTACK[AI] [Event]keep EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:16:206GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:16:359GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:16:524AISTACK[AI] [Important][MainState] Start decision number 38 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:16:551GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:16:675AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:16:676AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:16:699GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:16:699AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:18:677AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:18:677AISTACK[AI] [Event]Remove EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:18:678AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:18:678AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:18:709GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:18:877GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:19:032AISTACK[AI] [Important][MainState] Start decision number 39 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:19:073GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:19:179AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:19:179AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:19:179AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:19:218OrderSTACKOrderAIClientStateChange#00000204; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:19:219AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:19:219GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:19:219AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:31:466GameplaySTACKfleet action with feedback 1 started : ETA 566.304908752441
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:31:466OrderSTACKOrderEntityAction#00000205, Ticket: 0000016F; EmpireIndex:0; ExpeditionFleetAction#1, InitiatorGUID:1043, Context:Curiosity_Loot_Lifeform_Era1 on Izar I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:509GameplaySTACKfleet action with feedback 1 finished : ETA 566.304908752441, Game.Time 567.335487365723, true ETA 567.304908752441
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:509OrderSTACKOrderTerminateEntityAction#00000206; EmpireIndex:0; EntityActionId: 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:509QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:542OrderSTACKOrderUpdateQuests#00000207, Ticket: 00000170
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:542OrderSTACKOrderUpdateQuests#00000208, Ticket: 00000171
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:542OrderSTACKOrderCompleteQuest#00000209, Ticket: 00000172
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:542OrderSTACKOrderAIClientStateChange#0000020A; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:542AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:542AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:34:542AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:34:542AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:34:542AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:34:543AISTACK[AI] [Event]keep 17 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:34:543AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:34:566GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:622PrismSTACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:57:34.446"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:57:34:730GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:861AISTACK[AI] [Important][MainState] Start decision number 40 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:34:892GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:34:987AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:34:987AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:35:020GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:35:020AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:35:405PrismSTACKQuest Finished: {"turn":0,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","state":"Completed","questid":1390,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:57:35.222"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:57:36:992AISTACK[AI] [Event]Remove 17 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:36:992AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:36:992AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:36:992AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:37:024GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:37:186GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:37:332AISTACK[AI] [Important][MainState] Start decision number 41 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:37:363GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:37:459AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:37:460AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:37:460AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:37:489OrderSTACKOrderAIClientStateChange#0000020B; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:37:489AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:37:489GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:37:490AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:39:448OrderSTACKOrderEntityAction#0000020C, Ticket: 00000175; EmpireIndex:0; GoToFleetAction#2, InitiatorGUID:1043, Context:Path: 19->17, Path: Path: 19->17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:39:448AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:39:448AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:39:448AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:39:448AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:39:448AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:39:448AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:39:467GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:39:467OrderSTACKOrderAIClientStateChange#0000020D; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:39:467AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:39:595GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:39:745AISTACK[AI] [Important][MainState] Start decision number 42 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:39:777GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:39:852OrderSTACKOrderEntityAction#0000020E, Ticket: 00000176; EmpireIndex:0; MoveToFleetAction#3, InitiatorGUID:1043, Context:EntityActionContext_Movement, 19->17 (Cost: 3) from 0 to 0.3451902.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:39:890AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:39:890AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:39:923GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:39:923AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:41:881AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:41:881AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:41:881AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:41:881AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:41:922GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:42:100GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:42:288GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:42:288AISTACK[AI] [Important][MainState] Start decision number 43 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:42:399AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:42:399AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:42:399AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:42:436OrderSTACKOrderAIClientStateChange#0000020F; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:42:436AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:42:436GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:42:436AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:43:271OrderSTACKOrderCompleteMoveToFleetAction#00000210; EmpireIndex:0; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:43:271OrderSTACKOrderTerminateEntityAction#00000211; EmpireIndex:0; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:46:650GameplaySTACKfleet action with feedback 4 started : ETA 581.500709533691
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:46:651OrderSTACKOrderEntityAction#00000212, Ticket: 00000179; EmpireIndex:0; ExpeditionFleetAction#4, InitiatorGUID:1049, Context:Curiosity_PlanetResource_Strategic02 on Izar IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:49:687GameplaySTACKfleet action with feedback 4 finished : ETA 581.500709533691, Game.Time 582.513465881348, true ETA 582.500709533691
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:49:687OrderSTACKOrderTerminateEntityAction#00000213; EmpireIndex:0; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:49:687QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:49:712OrderSTACKOrderUpdateQuests#00000214, Ticket: 0000017A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:49:713AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:49:713AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:49:713AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:49:713AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:49:713AISTACK[AI] [Event]keep 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:49:713AISTACK[AI] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:49:743GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:49:743OrderSTACKOrderAIClientStateChange#00000215; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:49:743AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:49:801PrismSTACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:57:49.627"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:57:49:881GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:50:016AISTACK[AI] [Important][MainState] Start decision number 44 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:50:042GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:50:143AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:50:143AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:50:174GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:50:174AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:52:157AISTACK[AI] [Event]Remove 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:52:157AISTACK[AI] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:52:157AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:52:157AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:52:191GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:52:361GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:52:496AISTACK[AI] [Important][MainState] Start decision number 45 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:52:524GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:52:645AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:52:645AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:52:645AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:52:682OrderSTACKOrderAIClientStateChange#00000216; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:52:682AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:52:682GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:52:682AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:258OrderSTACKOrderEntityAction#00000217, Ticket: 0000017D; EmpireIndex:0; GoToFleetAction#5, InitiatorGUID:1049, Context:Path: 19->21, Path: Path: 19->21
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:258OrderSTACKOrderAIClientStateChange#00000218; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:258AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:258AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:54:258AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:54:258AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:54:258AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:54:258AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:54:258AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:54:286GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:460GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:604GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:636GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:813GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:851AISTACK[AI] [Important][MainState] Start decision number 46 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:54:888GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:956OrderSTACKOrderEntityAction#00000219, Ticket: 0000017E; EmpireIndex:0; MoveToFleetAction#6, InitiatorGUID:1049, Context:EntityActionContext_Movement, 19->21 (Cost: 3) from 0 to 0.4435265.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:54:996AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:54:996AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:55:037GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:55:037AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:56:978AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:56:978AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:56:978AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:56:978AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:57:052GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:57:231GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:57:385AISTACK[AI] [Important][MainState] Start decision number 47 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:57:57:423GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:57:537AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:57:57:537AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:57:537AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:57:57:574OrderSTACKOrderAIClientStateChange#0000021A; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:57:574AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:57:574GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:57:574AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:58:287OrderSTACKOrderCompleteMoveToFleetAction#0000021B; EmpireIndex:0; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:57:58:287OrderSTACKOrderTerminateEntityAction#0000021C; EmpireIndex:0; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:03:639OrderSTACKOrderEntityAction#0000021D; EmpireIndex:0; SleepForThisTurnFleetAction#7, InitiatorGUID:1064
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:06:933OrderSTACKOrderBeginQuest#0000021E, Ticket: 00000181
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:06:933AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:06:933AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:06:933AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:06:933AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:06:933AISTACK[AI] [Event]keep 4 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:06:933AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:06:987GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:06:987OrderSTACKOrderAIClientStateChange#0000021F; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:06:987AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:07:130PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_HeroAssignment01","category":"Tutorial","subcategory":"Expert","questid":1817,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:06.892"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:07:180GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:07:706AISTACK[AI] [Important][MainState] Start decision number 48 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:58:07:736GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:07:862AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:07:862AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:07:887GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:07:887AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:09:863AISTACK[AI] [Event]Remove 4 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:09:863AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:09:863AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:09:863AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:09:883GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:09:969GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:10:052GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:10:052AISTACK[AI] [Important][MainState] Start decision number 49 (state: Main, turn: 0) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:58:10:162AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:10:162AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:10:162AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:10:183OrderSTACKOrderAIClientStateChange#00000220; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:10:184AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:10:184GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:10:184AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:10:939OrderSTACKOrderAssignHero#00000221; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:18:876GameClientSTACKGameClientState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:18:938GameServerSTACKGameServerState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:311GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:311GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:311AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
at OnGameStateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:311GameServerSTACKGameServerState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:392GameClientSTACKGameClientState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:608GameServerSTACKGameServerState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:685GameClientSTACKGameClientState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:19:989GameClientSTACKGameClientState_Turn_ElectionsFinished
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:063GameServerSTACKGameServerState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:113GameplaySTACKIVisibilityService.AllowSendOrders(False)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:113OrderSTACKOrderPutResourceOnMarket#00000222
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:148OrderSTACKOrderPutResourceOnMarket#00000223
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:148OrderSTACKOrderPutResourceOnMarket#00000224
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:148OrderSTACKOrderPutResourceOnMarket#00000225
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:148OrderSTACKOrderPutResourceOnMarket#00000226
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:148OrderSTACKOrderPutResourceOnMarket#00000227
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:176OrderSTACKOrderPutResourceOnMarket#00000228
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:249GameServerSTACKGameServerState_Turn_Bailiff
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:298GameClientSTACKGameClientState_Turn_PreResourceCollection
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:298GameplaySTACKAdd 1 experience to ship Ship#1045
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:298GameplaySTACKAdd 1 experience to ship Ship#1051
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:298GameplaySTACKAdd 1 experience to ship Ship#1066
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:329GameplaySTACKAdd 1 experience to ship Ship#1083
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:329GameplaySTACKAdd 1 experience to ship Ship#1086
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:362GameplaySTACKAdd 1 experience to ship Ship#1755
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:362GameplaySTACKAdd 1 experience to ship Ship#1120
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:401GameplaySTACKAdd 1 experience to ship Ship#1137
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:401GameplaySTACKAdd 1 experience to ship Ship#1140
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:401GameplaySTACKAdd 1 experience to ship Ship#1145
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:434GameplaySTACKAdd 1 experience to ship Ship#1169
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:434GameplaySTACKAdd 1 experience to ship Ship#1172
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:476GameplaySTACKAdd 1 experience to ship Ship#1200
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:476GameplaySTACKAdd 1 experience to ship Ship#1203
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:505GameplaySTACKAdd 1 experience to ship Mothership#1217
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:505GameplaySTACKAdd 1 experience to ship Ship#1226
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:506GameplaySTACKAdd 1 experience to ship Ship#1229
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:506GameplaySTACKAdd 1 experience to ship Ship#1247
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:545GameplaySTACKAdd 1 experience to ship Ship#1265
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:20:545GameplaySTACKAdd 1 experience to ship Ship#1268
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:029GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:250GameServerSTACKGameServerState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:404GameClientSTACKGameClientState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:404DefaultSTACKStoreStats
at NetworkCommit in :line 0
at Commit in :line 0
at OnEventPostEndTurn in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:405GameClientSTACKGameClientState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:405RuntimeSTACK[ChatMessage] RECV: l:/_turn/1 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:462QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:524PrismSTACKJuggernaut: {"turn":1,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:21.384"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:21:634OrderSTACKOrderChangeStarSystemState#00000229; EmpireIndex:20; ColonizedStarSystemGUID:1591, StarSystemState:Colony
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:659OrderSTACKOrderClearConstructionQueue#0000022A; EmpireIndex:20; ColonizedStarSystemGUID:1591
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:659OrderSTACKOrderUpdateDustInflation#0000022B; DustGlobalProduction:284.22
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:766OrderSTACKOrderUpdateAutoImprovements#0000022C, ColonizedStarSystemGUID:1591, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:766OrderSTACKOrderUpdateBestSystem#0000022D; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:21:910GameServerSTACKGameServerState_CheckForGameEndingConditions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:091GameServerSTACKGameServerState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:165GameClientSTACKGameClientState_Turn_ClearEntityActions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:165GameClientSTACKGameClientState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:165GameClientSTACKGameClientState_Turn_Dump_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:165GameClientSTACKOrder history flushed.
at ClearOrderHistory in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:237NetworkSTACKSynchronization state is 'Synchronized'.
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:238GameClientSTACKSynchronizationState = Synchronized
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:238GameClientSTACKPlayerInTransition = False
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:238NetworkSTACKSynchronization state is 'Synchronized'.
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:238RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:238RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:22:238GameServerSTACKGameServerState_Autosave
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:103RuntimeSTACK[ChatMessage] RECV: l:/_turn/1 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SaveGame in :line 0
at Save in :line 0
at SaveGame in :line 0
at AutoSaveGame in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:103GameServerSTACKGameServerState_Transition
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531GameServerSTACKTransition is synced.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531GameClientSTACKSynchronizationState = Synchronized
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531GameClientSTACKPlayerInTransition = False
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531NetworkSTACKSynchronization state is 'Synchronized'.
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] Adding global quest variable: $DesolateSystem = System.Collections.Generic.List`1[System.Object] for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] Adding global quest variable: $DesolateSystem = System.Collections.Generic.List`1[System.Object] for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] Adding global quest variable: $DesolateSystem = System.Collections.Generic.List`1[System.Object] for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] Adding global quest variable: $DesolateSystem = System.Collections.Generic.List`1[System.Object] for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] Adding global quest variable: $DesolateSystem = System.Collections.Generic.List`1[System.Object] for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] Adding global quest variable: $DesolateSystem = System.Collections.Generic.List`1[System.Object] for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] Adding global quest variable: $DesolateSystem = System.Collections.Generic.List`1[System.Object] for empire 6
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] Adding global quest variable: $DesolateSystem = System.Collections.Generic.List`1[System.Object] for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:531QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:532QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533OrderSTACKOrderBeginQuest#0000022E, Ticket: 00000184
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533OrderSTACKOrderBeginQuest#0000022F, Ticket: 00000185
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533OrderSTACKOrderBeginQuest#00000230, Ticket: 00000186
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:533OrderSTACKOrderBeginQuest#00000231, Ticket: 00000187
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000232, Ticket: 00000188
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000233, Ticket: 00000189
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000234, Ticket: 0000018A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000235, Ticket: 0000018B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000236, Ticket: 0000018C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000237, Ticket: 0000018D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000238, Ticket: 0000018E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000239, Ticket: 0000018F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000023A, Ticket: 00000190
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000023B, Ticket: 00000191
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000023C, Ticket: 00000192
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000023D, Ticket: 00000193
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000023E, Ticket: 00000194
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000023F, Ticket: 00000195
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000240, Ticket: 00000196
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000241, Ticket: 00000197
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000242, Ticket: 00000198
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000243, Ticket: 00000199
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000244, Ticket: 0000019A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000245, Ticket: 0000019B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000246, Ticket: 0000019C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000247, Ticket: 0000019D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000248, Ticket: 0000019E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000249, Ticket: 0000019F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000024A, Ticket: 000001A0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000024B, Ticket: 000001A1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000024C, Ticket: 000001A2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000024D, Ticket: 000001A3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000024E, Ticket: 000001A4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#0000024F, Ticket: 000001A5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:534OrderSTACKOrderBeginQuest#00000250, Ticket: 000001A6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderApplyStarSystemDefinition#00000251; Name:QuestNodeDesolatePlanet, NodeGUIDs: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderApplyDescriptor#00000252 Descriptor: SystemDesolatePlanet Targets: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderSetInvisibility#00000253
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderApplyStarSystemDefinition#00000254; Name:QuestNodeDesolatePlanet, NodeGUIDs: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderApplyDescriptor#00000255 Descriptor: SystemDesolatePlanet Targets: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderSetInvisibility#00000256
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderApplyStarSystemDefinition#00000257; Name:QuestNodeDesolatePlanet, NodeGUIDs: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderApplyDescriptor#00000258 Descriptor: SystemDesolatePlanet Targets: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderSetInvisibility#00000259
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:569OrderSTACKOrderApplyStarSystemDefinition#0000025A; Name:QuestNodeDesolatePlanet, NodeGUIDs: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderApplyDescriptor#0000025B Descriptor: SystemDesolatePlanet Targets: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderSetInvisibility#0000025C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderApplyStarSystemDefinition#0000025D; Name:QuestNodeDesolatePlanet, NodeGUIDs: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderApplyDescriptor#0000025E Descriptor: SystemDesolatePlanet Targets: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderSetInvisibility#0000025F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderApplyStarSystemDefinition#00000260; Name:QuestNodeDesolatePlanet, NodeGUIDs: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderApplyDescriptor#00000261 Descriptor: SystemDesolatePlanet Targets: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderSetInvisibility#00000262
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderApplyStarSystemDefinition#00000263; Name:QuestNodeDesolatePlanet, NodeGUIDs: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderApplyDescriptor#00000264 Descriptor: SystemDesolatePlanet Targets: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderSetInvisibility#00000265
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderApplyStarSystemDefinition#00000266; Name:QuestNodeDesolatePlanet, NodeGUIDs: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderApplyDescriptor#00000267 Descriptor: SystemDesolatePlanet Targets: 790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderSetInvisibility#00000268
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderUpdateQuests#00000269, Ticket: 000001A7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:608OrderSTACKOrderCompleteQuest#0000026A, Ticket: 000001A8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:653OrderSTACKOrderEntityAction#0000026B; EmpireIndex:4; MoveToProbeAction#7, InitiatorGUID:1714, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:654OrderSTACKOrderEntityAction#0000026C; EmpireIndex:4; MoveToProbeAction#8, InitiatorGUID:1742, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:654OrderSTACKOrderUpdateBestSystem#0000026D; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:773GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:773GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#0000026E, Ticket: 000001A9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#0000026F, Ticket: 000001AA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#00000270, Ticket: 000001AB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#00000271, Ticket: 000001AC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#00000272, Ticket: 000001AD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#00000273, Ticket: 000001AE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#00000274, Ticket: 000001AF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#00000275, Ticket: 000001B0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#00000276, Ticket: 000001B1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:811OrderSTACKOrderUpdateQuests#00000277, Ticket: 000001B2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:850OrderSTACKOrderCompleteQuest#00000278, Ticket: 000001B3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:850OrderSTACKOrderCompleteQuest#00000279, Ticket: 000001B4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:850OrderSTACKOrderCompleteQuest#0000027A, Ticket: 000001B5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:850OrderSTACKOrderCompleteQuest#0000027B, Ticket: 000001B6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:850OrderSTACKOrderCompleteQuest#0000027C, Ticket: 000001B7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:850OrderSTACKOrderCompleteQuest#0000027D, Ticket: 000001B8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:971GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:23:971AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:23:971AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:23:972AISTACK[AI] [Event]keep 127 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:23:972AISTACK[AI] [Event]keep EventHeroAssigned,EventBlockadeTick,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventOutpostCompetitionEnded,EventOutpostTurnedToColony,EventColonyEstablished,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:24:015AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:24:295PrismSTACKevent batch: [{"turn":1,"turnDuration":554,"dustperturn":39.2643051,"influenceperturn":10.0,"scienceperturn":24.0,"honorperturn":0.0,"empirefood":48.9332657,"empireindustry":60.0,"empiremanpower":463.9,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:22.131"},{"turn":1,"screenName":"TechnologyScreen","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:23.104"},{"turn":1,"screenName":"TechnologyScreen","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:23.654"},{"turn":1,"screenName":"TechnologyScreen","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:23.811"},{"turn":1,"screenName":"TechnologyScreen","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:23.938"},{"turn":1,"screenName":"EmpireScreen","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:24.110"}]
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:25:032PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"TutorialQuest_GroundBattle00","category":"Test","subcategory":"","questid":1820,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:24.810"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:25:991PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"UmbralChoirQuest-Chapter0Bis","category":"CompetitiveQuest","subcategory":"UC","questid":1821,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:25.628"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:26:430AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:26:461DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:26:509GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:26:582QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:26:679AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:26:679AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:26:679AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:26:679AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:26:803PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","questid":1829,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:26.654"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:27:224GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:261GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:261GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:261OrderSTACKOrderAIClientStateChange#0000027E; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:261AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:261AISTACKStart 65 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:27:261AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000027F, Ticket: 000001B9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000280, Ticket: 000001BA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000281, Ticket: 000001BB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000282, Ticket: 000001BC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000283, Ticket: 000001BD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000284, Ticket: 000001BE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000285, Ticket: 000001BF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderEntityAction#00000286, Ticket: 000001C0; EmpireIndex:1; GoToFleetAction#3, InitiatorGUID:1084, Context:Path: 42->41->40, Path: Path: 42->41->40
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000287, Ticket: 000001C1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000288, Ticket: 000001C2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000289, Ticket: 000001C3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000028A, Ticket: 000001C4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000028B, Ticket: 000001C5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000028C, Ticket: 000001C6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000028D, Ticket: 000001C7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderCreateShipDesign#0000028E, Ticket: 000001C8; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderCancelLaw#0000028F, Ticket: 000001C9; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:298OrderSTACKOrderEntityAction#00000290, Ticket: 000001CA; EmpireIndex:2; GoToFleetAction#7, InitiatorGUID:1757, Context:Path: 31, Path: Path: 31
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000291, Ticket: 000001CB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000292, Ticket: 000001CC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000293, Ticket: 000001CD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000294, Ticket: 000001CE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000295, Ticket: 000001CF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000296, Ticket: 000001D0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000297, Ticket: 000001D1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderEntityAction#00000298, Ticket: 000001D2; EmpireIndex:3; GoToFleetAction#7, InitiatorGUID:1135, Context:Path: 50->48, Path: Path: 50->48
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderEntityAction#00000299, Ticket: 000001D3; EmpireIndex:3; GoToFleetAction#8, InitiatorGUID:1138, Context:Path: 51, Path: Path: 51
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029A, Ticket: 000001D4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029B, Ticket: 000001D5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029C, Ticket: 000001D6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029D, Ticket: 000001D7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029E, Ticket: 000001D8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029F, Ticket: 000001D9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A0, Ticket: 000001DA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderCancelLaw#000002A1, Ticket: 000001DB; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderEntityAction#000002A2, Ticket: 000001DC; EmpireIndex:4; GoToFleetAction#9, InitiatorGUID:1170, Context:Path: 74->76, Path: Path: 74->76
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A3, Ticket: 000001DD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A4, Ticket: 000001DE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A5, Ticket: 000001DF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A6, Ticket: 000001E0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A7, Ticket: 000001E1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A8, Ticket: 000001E2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A9, Ticket: 000001E3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderEntityAction#000002AA, Ticket: 000001E4; EmpireIndex:5; GoToFleetAction#4, InitiatorGUID:1201, Context:Path: 99->100, Path: Path: 99->100
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderEntityAction#000002AB, Ticket: 000001E5; EmpireIndex:5; GoToFleetAction#5, InitiatorGUID:1198, Context:Path: 99->100, Path: Path: 99->100
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002AC, Ticket: 000001E6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002AD, Ticket: 000001E7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:329OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002AE, Ticket: 000001E8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:329OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002AF, Ticket: 000001E9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:329OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B0, Ticket: 000001EA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:329OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B1, Ticket: 000001EB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:329OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B2, Ticket: 000001EC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:329GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1231: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:329AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:329OrderSTACKOrderCancelLaw#000002B3, Ticket: 000001EE; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002B4, Ticket: 000001EF; EmpireIndex:6; GoToFleetAction#3, InitiatorGUID:1224, Context:Path: 87->88, Path: Path: 87->88
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002B5, Ticket: 000001F0; EmpireIndex:6; GoToFleetAction#4, InitiatorGUID:1245, Context:Path: 87->88, Path: Path: 87->88
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B6, Ticket: 000001F1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B7, Ticket: 000001F2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B8, Ticket: 000001F3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B9, Ticket: 000001F4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002BA, Ticket: 000001F5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002BB, Ticket: 000001F6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002BC, Ticket: 000001F7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002BD, Ticket: 000001F8; EmpireIndex:7; GoToFleetAction#5, InitiatorGUID:1266, Context:Path: 108->109, Path: Path: 108->109
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002BE, Ticket: 000001F9; EmpireIndex:7; GoToFleetAction#6, InitiatorGUID:1263, Context:Path: 104, Path: Path: 104
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002BF, Ticket: 000001FA; EmpireIndex:1; MoveToFleetAction#4, InitiatorGUID:1084, Context:EntityActionContext_Movement, 42->41 (Cost: 4.24173) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002C0, Ticket: 000001FB; EmpireIndex:2; MoveToFleetAction#8, InitiatorGUID:1757, Context:EntityActionContext_Movement, 27->31 (Cost: 2.901248) from 0.6740628 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002C1, Ticket: 000001FC; EmpireIndex:3; MoveToFleetAction#9, InitiatorGUID:1138, Context:EntityActionContext_Movement, 50->51 (Cost: 2.442824) from 0.7106627 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002C2, Ticket: 000001FD; EmpireIndex:3; MoveToFleetAction#10, InitiatorGUID:1135, Context:EntityActionContext_Movement, 50->48 (Cost: 7) from 0 to 0.8009983.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002C3, Ticket: 000001FE; EmpireIndex:4; MoveToFleetAction#10, InitiatorGUID:1170, Context:EntityActionContext_Movement, 74->76 (Cost: 9.052694) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002C4, Ticket: 000001FF; EmpireIndex:5; MoveToFleetAction#6, InitiatorGUID:1198, Context:EntityActionContext_Movement, 99->100 (Cost: 6) from 0 to 0.7813678.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:377OrderSTACKOrderEntityAction#000002C5, Ticket: 00000200; EmpireIndex:5; MoveToFleetAction#7, InitiatorGUID:1201, Context:EntityActionContext_Movement, 99->100 (Cost: 7) from 0 to 0.9115957.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:415OrderSTACKOrderEntityAction#000002C6, Ticket: 00000201; EmpireIndex:6; MoveToFleetAction#5, InitiatorGUID:1245, Context:EntityActionContext_Movement, 87->88 (Cost: 6.665568) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:415OrderSTACKOrderEntityAction#000002C7, Ticket: 00000202; EmpireIndex:6; MoveToFleetAction#6, InitiatorGUID:1224, Context:EntityActionContext_Movement, 87->88 (Cost: 5) from 0 to 0.7501236.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:415OrderSTACKOrderEntityAction#000002C8, Ticket: 00000203; EmpireIndex:7; MoveToFleetAction#7, InitiatorGUID:1263, Context:EntityActionContext_Movement, 108->104 (Cost: 2.529068) from 0.6640928 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:444OrderSTACKOrderEntityAction#000002C9, Ticket: 00000204; EmpireIndex:7; MoveToFleetAction#8, InitiatorGUID:1266, Context:EntityActionContext_Movement, 108->109 (Cost: 6) from 0 to 0.4328223.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:445OrderSTACKOrderUpdateEffectZone#000002CA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:27:516PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"TutorialQuest_FreeMove00Bis","category":"Test","subcategory":"","questid":1837,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:27.377"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:27:920OrderSTACKOrderUpdateEffectZone#000002CB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:003OrderSTACKOrderUpdateVisibility#000002CC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:141OrderSTACKOrderCompleteMoveToFleetAction#000002CD; EmpireIndex:3; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:142OrderSTACKOrderUpdateVisibility#000002CE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:142OrderSTACKOrderTerminateEntityAction#000002CF; EmpireIndex:3; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:178OrderSTACKOrderTerminateEntityAction#000002D0; EmpireIndex:3; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:178OrderSTACKOrderCompleteMoveToFleetAction#000002D1; EmpireIndex:7; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:178OrderSTACKOrderTerminateEntityAction#000002D2; EmpireIndex:7; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:210OrderSTACKOrderTerminateEntityAction#000002D3; EmpireIndex:7; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:243OrderSTACKOrderCompleteMoveToFleetAction#000002D4; EmpireIndex:2; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:243OrderSTACKOrderTerminateEntityAction#000002D5; EmpireIndex:2; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:261OrderSTACKOrderTerminateEntityAction#000002D6; EmpireIndex:2; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:294PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1838,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:28.142"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:28:455OrderSTACKOrderUpdateEffectZone#000002D7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:783AISTACK[AI] [Event]Remove 127 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:28:783AISTACK[AI] [Event]Remove EventHeroAssigned,EventBlockadeTick,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventOutpostCompetitionEnded,EventOutpostTurnedToColony,EventColonyEstablished,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:28:783AISTACK[AI] [Event]keep 36 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:28:783AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetDocked,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:28:834GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:28:987GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:29:456PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1839,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:28.955"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:29:674GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:29:713AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:29:713AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:29:751OrderSTACKOrderActivateLaw#000002D8, Ticket: 00000205; EmpireIndex:2; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1879
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:29:787AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:29:787AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:29:832OrderSTACKOrderActivateLaw#000002D9, Ticket: 00000206; EmpireIndex:4; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1880
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:29:832OrderSTACKOrderCancelLaw#000002DA, Ticket: 00000207; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:29:832OrderSTACKOrderActivateLaw#000002DB, Ticket: 00000208; EmpireIndex:6; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1881
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:29:929OrderSTACKOrderUpdateEffectZone#000002DC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:30:222PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1840,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:30.048"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:30:456OrderSTACKOrderUpdateEffectZone#000002DD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:30:756OrderSTACKOrderCompleteMoveToFleetAction#000002DE; EmpireIndex:1; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:30:756OrderSTACKOrderTerminateEntityAction#000002DF; EmpireIndex:1; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:30:792OrderSTACKOrderEntityAction#000002E0, Ticket: 00000209; EmpireIndex:1; MoveToFleetAction#5, InitiatorGUID:1084, Context:EntityActionContext_Movement, 41->40 (Cost: 2.75827) from 0 to 0.2727425.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:30:979PrismSTACKQuest Finished: {"turn":1,"questName":"UmbralChoirQuest-Chapter0Bis","category":"CompetitiveQuest","subcategory":"UC","state":"Completed","questid":1821,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:30.792"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:30:980OrderSTACKOrderUpdateEffectZone#000002E1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:269OrderSTACKOrderUpdateVisibility#000002E2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:360OrderSTACKOrderCompleteMoveToFleetAction#000002E3; EmpireIndex:6; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:360OrderSTACKOrderUpdateVisibility#000002E4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:360OrderSTACKOrderTerminateEntityAction#000002E5; EmpireIndex:6; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:360OrderSTACKOrderSetHeroProperties#000002E6; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:485OrderSTACKOrderUpdateEffectZone#000002E7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:679OrderSTACKOrderCompleteMoveToFleetAction#000002E8; EmpireIndex:5; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:679OrderSTACKOrderTerminateEntityAction#000002E9; EmpireIndex:5; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:724AISTACK[AI] [Event]Remove 36 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:31:724AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetDocked,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:31:724AISTACK[AI] [Event]keep 14 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:31:724AISTACK[AI] [Event]keep EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventLawActivated,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:31:756PrismSTACKQuest Finished: {"turn":1,"questName":"Tutorial_HeroAssignment01","category":"Tutorial","subcategory":"Expert","state":"Completed","questid":1817,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:31.578"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:31:756GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:791OrderSTACKOrderUpdateVisibility#000002EA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:31:922GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:273GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:304OrderSTACKOrderUpdateVisibility#000002EB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:305OrderSTACKOrderCompleteMoveToFleetAction#000002EC; EmpireIndex:3; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:305OrderSTACKOrderCompleteMoveToFleetAction#000002ED; EmpireIndex:5; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:305OrderSTACKOrderCompleteMoveToFleetAction#000002EE; EmpireIndex:6; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:305OrderSTACKOrderCompleteMoveToFleetAction#000002EF; EmpireIndex:7; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:305OrderSTACKOrderUpdateEffectZone#000002F0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:305OrderSTACKOrderTerminateEntityAction#000002F1; EmpireIndex:3; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:305OrderSTACKOrderTerminateEntityAction#000002F2; EmpireIndex:5; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:305OrderSTACKOrderTerminateEntityAction#000002F3; EmpireIndex:6; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:305OrderSTACKOrderTerminateEntityAction#000002F4; EmpireIndex:7; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:354OrderSTACKOrderTerminateEntityAction#000002F5; EmpireIndex:6; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:354AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:32:354AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:32:390GameplaySTACKfleet action with feedback 11 started : ETA 627.24919128418
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:391OrderSTACKOrderEntityAction#000002F6, Ticket: 0000020A; EmpireIndex:3; ColonizeFleetAction#11, InitiatorGUID:1138, Context:Kurhah I(Planet 0) (Planet)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:391OrderSTACKOrderActivateLaw#000002F7, Ticket: 0000020B; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1886
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:391GameplaySTACKfleet action with feedback 9 started : ETA 627.25910949707
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:391OrderSTACKOrderEntityAction#000002F8, Ticket: 0000020C; EmpireIndex:7; ColonizeFleetAction#9, InitiatorGUID:1263, Context:Centaurus I(Planet 0) (Planet)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:505PrismSTACKQuest Finished: {"turn":1,"questName":"CraversQuest-Chapter0","category":"Test","subcategory":"","state":"Completed","questid":1456,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:32.354"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:32:718OrderSTACKOrderCompleteMoveToFleetAction#000002F9; EmpireIndex:4; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:718OrderSTACKOrderTerminateEntityAction#000002FA; EmpireIndex:4; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:745OrderSTACKOrderTerminateEntityAction#000002FB; EmpireIndex:4; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:32:814OrderSTACKOrderUpdateEffectZone#000002FC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:33:263PrismSTACKQuest Finished: {"turn":1,"questName":"Tutorial_Cravers03","category":"Tutorial","subcategory":"EXPERT","state":"Completed","questid":1779,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:33.099"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:33:969PrismSTACKQuest Finished: {"turn":1,"questName":"Tutorial_TechnologyScreen","category":"Tutorial","subcategory":"Expert","state":"Completed","questid":1768,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:33.823"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:34:181OrderSTACKOrderCompleteMoveToFleetAction#000002FD; EmpireIndex:1; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:34:181OrderSTACKOrderTerminateEntityAction#000002FE; EmpireIndex:1; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:34:354AISTACK[AI] [Event]Remove 14 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:34:354AISTACK[AI] [Event]Remove EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventLawActivated,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:34:354AISTACK[AI] [Event]keep 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:34:355AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventLawActivated,ScoreProviderEvent,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:34:387GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:34:541GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:34:710PrismSTACKAIPerformanceEvent: {"turn":1,"maxBlackboardMessageCount":136,"maxDecisionCount":49,"maxSyncronizationTime":2481,"maxAnaysisTime":1295,"maxStrategicTime":375,"maxDecisionTime":669,"maxActuatorTime":651,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:58:34.541"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:58:34:773GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:34:986AISTACKStart 4 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:34:986AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:35:026DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:027DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:027DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:027DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450GameplaySTACKfleet action with feedback 11 finished : ETA 627.24919128418, Game.Time 628.256538391113, true ETA 628.24919128418
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450OrderSTACKOrderTerminateEntityAction#000002FF; EmpireIndex:3; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450OrderSTACKOrderColonize#00000300; EmpireIndex:3, PlanetGUID:387, FleetGUID:1138, ColonyShipGUID:1140, HangarGUID:1883, ColonizedStarsystemGUID:1882, ColonizedPlanetGUID:1884, PropagandaGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire3' in database.
at TryRaisePopulationEvent in :line 0
at ScanAllStatesAndRaiseEvents in :line 0
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.
at TryRaisePopulationEvent in :line 0
at ScanAllStatesAndRaiseEvents in :line 0
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire3' in database.
at TryRaisePopulationEvent in :line 0
at ScanAllStatesAndRaiseEvents in :line 0
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem3' in database.
at TryRaisePopulationEvent in :line 0
at ScanAllStatesAndRaiseEvents in :line 0
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:450OrderSTACKOrderUpdateAutoImprovements#00000301, ColonizedStarSystemGUID:1882, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:514GameplaySTACKfleet action with feedback 9 finished : ETA 627.25910949707, Game.Time 628.344512939453, true ETA 628.25910949707
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:514OrderSTACKOrderTerminateEntityAction#00000302; EmpireIndex:7; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:514OrderSTACKOrderUpdateEffectZone#00000303
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:514OrderSTACKOrderColonize#00000304; EmpireIndex:7, PlanetGUID:704, FleetGUID:1263, ColonyShipGUID:1265, HangarGUID:1888, ColonizedStarsystemGUID:1887, ColonizedPlanetGUID:1889, PropagandaGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:514GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:514GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:514GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:35:535OrderSTACKOrderUpdateAutoImprovements#00000305, ColonizedStarSystemGUID:1887, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:36:971AISTACK[AI] [Event]Remove 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:36:972AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventLawActivated,ScoreProviderEvent,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:36:972AISTACK[AI] [Event]keep 51 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:36:972AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:37:003GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:37:175GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:37:403GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:37:472AISTACK[AI] Cancel task 110 : can find context 1138 : for empire 3 [AI0]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:37:472AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:37:472AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:37:496DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:37:538AISTACK[AI] Cancel task 107 : can find context 1263 : for empire 7 [AI0]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:37:538AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:37:538AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:37:570OrderSTACKOrderEntityAction#00000306, Ticket: 00000212; EmpireIndex:4; LaunchProbeFleetAction#11, InitiatorGUID:1170, Context:EntityActionContext_Vector
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:37:598DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:37:598OrderSTACKOrderEntityAction#00000307, Ticket: 00000214; EmpireIndex:6; GoToFleetAction#7, InitiatorGUID:1245, Context:Path: 88->91, Path: Path: 88->91
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:37:598OrderSTACKOrderEntityAction#00000308; EmpireIndex:4; MoveToProbeAction#12, InitiatorGUID:1891, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:37:629OrderSTACKOrderEntityAction#00000309, Ticket: 00000215; EmpireIndex:6; MoveToFleetAction#8, InitiatorGUID:1245, Context:EntityActionContext_Movement, 88->91 (Cost: 0.3344321) from 0 to 0.03834102.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:39:118OrderSTACKOrderUpdateVisibility#0000030A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:39:577AISTACK[AI] [Event]Remove 51 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:39:577AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:39:577AISTACK[AI] [Event]keep 7 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:39:577AISTACK[AI] [Event]keep EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:39:656GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:39:883GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:40:105GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:40:227OrderSTACKOrderCompleteMoveToFleetAction#0000030B; EmpireIndex:6; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:40:228OrderSTACKOrderTerminateEntityAction#0000030C; EmpireIndex:6; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:40:228AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:40:228AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:58:40:260DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:40:260OrderSTACKOrderEntityAction#0000030D, Ticket: 00000217; EmpireIndex:7; OutpostActionBoostGrowthWithDust#10, InitiatorGUID:1887
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:42:228AISTACK[AI] [Event]Remove 7 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:42:228AISTACK[AI] [Event]Remove EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:42:228AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:42:228AISTACK[AI] [Event]keep EventOutpostActionStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:42:291GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:42:423GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:42:577GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:42:599GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:42:757GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:42:813GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:42:879AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:58:42:898OrderSTACKOrderAIClientStateChange#0000030E; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:42:898AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:43:375OrderSTACKOrderMoveResearch#0000030F; EmpireIndex:0; ConstructionGUID:1798, IndexOffset:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:50:130OrderSTACKOrderQueuePlanetColonizationConstruction#00000310; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:58:58:840OrderSTACKOrderMoveConstruction#00000311; EmpireIndex:0; ContextGUID:974, ConstructionGUID:1892, IndexBase:Begin, IndexOffset:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:01:459OrderSTACKOrderMoveIdleFleets#00000312; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:01:504OrderSTACKOrderEntityAction#00000313, Ticket: 00000218; EmpireIndex:0; MoveToFleetAction#8, InitiatorGUID:1049, Context:EntityActionContext_Movement, 19->21 (Cost: 3.76397) from 0.4435265 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:01:504OrderSTACKOrderEntityAction#00000314, Ticket: 00000219; EmpireIndex:0; MoveToFleetAction#9, InitiatorGUID:1043, Context:EntityActionContext_Movement, 19->17 (Cost: 5.690862) from 0.3451902 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:02:083OrderSTACKOrderUpdateVisibility#00000315
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:02:581OrderSTACKOrderCompleteMoveToFleetAction#00000316; EmpireIndex:0; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:02:581OrderSTACKOrderTerminateEntityAction#00000317; EmpireIndex:0; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:02:581OrderSTACKOrderAIClientStateChange#00000318; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:02:581AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:02:581AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:02:582AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:02:582AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:02:582AISTACK[AI] [Event]Remove EventOutpostActionStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:02:582AISTACK[AI] [Event]keep 8 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:02:582AISTACK[AI] [Event]keep EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:02:614GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:02:830OrderSTACKOrderUpdateVisibility#00000319
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:02:830GameplaySTACK[DIPLOMACY] Empire#0 + Empire#14 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at UpdateEmpireSeen in :line 0
at OwnVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at NodeVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:048GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:351GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:416OrderSTACKOrderCompleteMoveToFleetAction#0000031A; EmpireIndex:0; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:417OrderSTACKOrderTerminateEntityAction#0000031B; EmpireIndex:0; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:417OrderSTACKOrderUpdateVisibility#0000031C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:417GameplaySTACK[DIPLOMACY] Empire#14 + Empire#0 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at Visibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:483OrderSTACKOrderTerminateEntityAction#0000031D; EmpireIndex:0; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:527OrderSTACKOrderBeginQuest#0000031E, Ticket: 0000021A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:527OrderSTACKOrderTerminateEntityAction#0000031F; EmpireIndex:0; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:03:645PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_UC_Hacking_Hook","category":"Tutorial","subcategory":"EXPERT","questid":1894,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:59:03.490"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:59:05:445AISTACK[AI] [Event]Remove 8 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:05:445AISTACK[AI] [Event]Remove EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:05:445AISTACK[AI] [Event]keep 15 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:05:445AISTACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSystemInfluenceChanged,EventTutorial_FleetsSelected,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:05:531GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:05:743GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:06:050GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:08:143AISTACK[AI] [Event]Remove 15 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:08:143AISTACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSystemInfluenceChanged,EventTutorial_FleetsSelected,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:08:143AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:08:143AISTACK[AI] [Event]keep EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:08:186GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:08:396GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:08:671GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:10:781AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:10:781AISTACK[AI] [Event]Remove EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:10:781AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:10:781AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:10:825GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:11:011GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:11:262GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:11:382AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:11:414OrderSTACKOrderAIClientStateChange#00000320; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:11:414AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:15:363AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:15:363AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:15:363AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:15:363AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:15:363AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:15:364AISTACK[AI] [Event]keep EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:15:403OrderSTACKOrderAIClientStateChange#00000323; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:15:403AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:15:433GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:15:622GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:15:879GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:17:989AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:17:989AISTACK[AI] [Event]Remove EventTutorialPageOpened, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:17:989AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:17:989AISTACK[AI] [Event]keep EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:18:073GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:18:288GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:18:656GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:18:656GUISTACKSame highlight registered several times? HackingDashboard_StartOperationButton
at CreateHighlights in :line 0
at TutorialPopupPanel_OnTutorialPageChangedCb in :line 0
at set_PageIndex in :line 0
at StepSelector_PageSelected in :line 0
at OnStepPickedCb in :line 0
at Setup in :line 0
at SetupPages in :line 0
at Bind in :line 0
at UpdateDisplayedTutorial in :line 0
at QuestJournal_QuestVisibilityChange in :line 0
at SetQuestAutomaticVisible in :line 0
at UpdateTutorialVisibility in :line 0
at UpdateTutorialsVisibility in :line 0
at OnTutorialKeysChanged in :line 0
at TutorialManagementService_KeyCollectionUpdated in :line 0
at Update in :line 0
12:59:18:706OrderSTACKOrderUpdateQuests#00000324, Ticket: 0000021D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:18:706OrderSTACKOrderCompleteQuest#00000325, Ticket: 0000021E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:18:843PrismSTACKQuest Finished: {"turn":1,"questName":"Tutorial_UC_Hacking_Hook","category":"Tutorial","subcategory":"EXPERT","state":"Completed","questid":1894,"choiceIndex":-1,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:59:18.661"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:59:20:632AISTACK[AI] [Event]Remove 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:20:632AISTACK[AI] [Event]Remove EventTutorial_DisplayedTutorialChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:20:632AISTACK[AI] [Event]keep 5 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:20:632AISTACK[AI] [Event]keep EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:20:705GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:20:900GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:21:145GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:23:264AISTACK[AI] [Event]Remove 5 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:23:264AISTACK[AI] [Event]Remove EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:23:264AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:23:264AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:23:293GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:23:480GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:23:726GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:23:843AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:23:888OrderSTACKOrderAIClientStateChange#00000326; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:23:888AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:25:016OrderSTACKOrderStartHackingOperation#00000327, Ticket: 0000021F; StartGUID:974, TargetGUID:1013, NodePositions:19,NodeIndex:17, HackingOperationGUID:1895, TracedOperationGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:25:016ViewSTACK[HackingOperationRenderer] Alloc Line to render
at InitLineToRender in :line 0
at Init in :line 0
at AddHackingLine in :line 0
at AddLineToRender in :line 0
at AddMoveStep in :line 0
at RefreshLines in :line 0
at HackingService_HackingOperationsCollectionChanged in :line 0
at StartHackingOperation in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:25:016ViewSTACK[HackingOperationRenderer] Alloc Hacking segment
at HackingRouteSegmentsGetSegmentToUse in :line 0
at AddHackingLine in :line 0
at AddLineToRender in :line 0
at AddMoveStep in :line 0
at RefreshLines in :line 0
at HackingService_HackingOperationsCollectionChanged in :line 0
at StartHackingOperation in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:25:016ViewSTACK[HackingOperationRenderer] Alloc Line to render
at InitLineToRender in :line 0
at Init in :line 0
at AddHackingLine in :line 0
at AddLineToRender in :line 0
at AddMoveStep in :line 0
at RefreshLines in :line 0
at HackingService_HackingOperationsCollectionChanged in :line 0
at StartHackingOperation in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:28:890OrderSTACKOrderEntityAction#00000328, Ticket: 00000220; EmpireIndex:0; GoToFleetAction#10, InitiatorGUID:1064, Context:Path: 19->21, Path: Path: 19->21
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:28:890OrderSTACKOrderAIClientStateChange#00000329; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:28:890AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:28:890AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:28:890AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:28:890AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:28:890AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:28:890AISTACK[AI] [Event]keep 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:28:890AISTACK[AI] [Event]keep EventHackingOperationStarted,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:28:922GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:29:127GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:29:250AISTACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
12:59:29:481GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:29:536OrderSTACKOrderEntityAction#0000032A, Ticket: 00000221; EmpireIndex:0; MoveToFleetAction#11, InitiatorGUID:1064, Context:EntityActionContext_Movement, 19->21 (Cost: 5) from 0 to 0.7392108.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:31:582AISTACK[AI] [Event]Remove 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:31:582AISTACK[AI] [Event]Remove EventHackingOperationStarted,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:31:582AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:31:582AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:31:623GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:31:826GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:32:834GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:32:834OrderSTACKOrderSetGameNodeDiscoveryStatus#0000032B; EmpireIndex:0; Discovered:True, NodeGUID:93
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:32:834AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:32:885OrderSTACKOrderAIClientStateChange#0000032C; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:32:885AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:33:125DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Andromeda I
at OnFocusedPlanetChanged in :line 0
at OnFocusedPlanetIndexChange in :line 0
at Update in :line 0
12:59:33:149DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
12:59:33:149DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
12:59:33:422OrderSTACKOrderCompleteMoveToFleetAction#0000032D; EmpireIndex:0; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:33:422OrderSTACKOrderTerminateEntityAction#0000032E; EmpireIndex:0; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:33:899DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Andromeda II
at OnFocusedPlanetChanged in :line 0
at OnFocusedPlanetIndexChange in :line 0
at Update in :line 0
12:59:34:389DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Andromeda III
at OnFocusedPlanetChanged in :line 0
at OnFocusedPlanetIndexChange in :line 0
at Update in :line 0
12:59:34:859DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Andromeda IV
at OnFocusedPlanetChanged in :line 0
at OnFocusedPlanetIndexChange in :line 0
at Update in :line 0
12:59:43:395GameplaySTACKfleet action with feedback 12 started : ETA 698.238464355469
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:43:395OrderSTACKOrderEntityAction#0000032F, Ticket: 00000222; EmpireIndex:0; ExpeditionFleetAction#12, InitiatorGUID:1043, Context:Curiosity_PlanetAnomaly19 on Andromeda IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:46:415GameplaySTACKfleet action with feedback 12 finished : ETA 698.238464355469, Game.Time 699.242431640625, true ETA 699.238464355469
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:46:415OrderSTACKOrderTerminateEntityAction#00000330; EmpireIndex:0; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:46:445OrderSTACKOrderUpdateQuests#00000331, Ticket: 00000223
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:46:445AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:46:445AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:46:445AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:46:445AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:46:445AISTACK[AI] [Event]keep 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:46:445AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:46:470GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:46:470OrderSTACKOrderAIClientStateChange#00000332; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:46:470AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:46:552PrismSTACKProbe Used: {"turn":1,"usage":"curiosity","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T12:59:46.359"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
12:59:46:628GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:46:849GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:48:986AISTACK[AI] [Event]Remove 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:48:986AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:48:986AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:48:986AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:49:023GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:49:202GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:49:419GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:49:551AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:49:583OrderSTACKOrderAIClientStateChange#00000333; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:49:584AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:57:754OrderSTACKOrderEntityAction#00000334, Ticket: 00000224; EmpireIndex:0; GoToFleetAction#13, InitiatorGUID:1049, Context:Path: 21->20, Path: Path: 21->20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:57:755AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:57:755AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:57:755AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:57:755AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:57:755AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:57:755AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
12:59:57:784GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:57:784OrderSTACKOrderAIClientStateChange#00000335; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:57:784AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:57:944GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:58:159GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
12:59:58:159AISTACK[AI] [Important][MainState] Start decision number 20 (state: Main, turn: 1) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
12:59:58:208OrderSTACKOrderEntityAction#00000336, Ticket: 00000225; EmpireIndex:0; MoveToFleetAction#14, InitiatorGUID:1049, Context:EntityActionContext_Movement, 21->20 (Cost: 2.23603) from 0 to 0.1714204.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:00:329AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:00:329AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:00:329AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:00:329AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:00:366GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:00:579GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:00:794AISTACK[AI] [Important][MainState] Start decision number 21 (state: Main, turn: 1) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
13:00:00:834GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:01:005OrderSTACKOrderAIClientStateChange#00000337; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:01:005AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:01:005AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:01:351OrderSTACKOrderUpdateVisibility#00000338
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:01:486OrderSTACKOrderCompleteMoveToFleetAction#00000339; EmpireIndex:0; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:01:487OrderSTACKOrderTerminateEntityAction#0000033A; EmpireIndex:0; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:02:421OrderSTACKOrderEntityAction#0000033B; EmpireIndex:0; SleepForThisTurnFleetAction#15, InitiatorGUID:1043
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:11:252GameClientSTACKGameClientState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:11:319GameServerSTACKGameServerState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:11:521GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:11:521GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:11:721GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:11:721GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:11:721AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
at OnGameStateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:11:721GameServerSTACKGameServerState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:11:807GameClientSTACKGameClientState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:048GameServerSTACKGameServerState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:132GameClientSTACKGameClientState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:450GameClientSTACKGameClientState_Turn_ElectionsFinished
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:537DefaultSTACKOrderPolicy.Reject for order 'OrderCheckIfMinorQuestAvailable' @ 'GameClientState_Turn_ElectionsFinished'.
at SendMessageToServer in :line 0
at PostOrder in :line 0
at Bind in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnClickDiplomacyButton in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:00:12:537DefaultSTACKOrderPolicy.Reject for order 'OrderCheckIfMinorQuestAvailable' @ 'GameClientState_Turn_ElectionsFinished'.
at SendMessageToServer in :line 0
at PostOrder in :line 0
at Bind in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnClickDiplomacyButton in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:00:12:538GameServerSTACKGameServerState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:577GameplaySTACKIVisibilityService.AllowSendOrders(False)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:734GameServerSTACKGameServerState_Turn_Bailiff
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:777GameClientSTACKGameClientState_Turn_PreResourceCollection
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:777GameplaySTACKAdd 1 experience to ship Ship#1045
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:777GameplaySTACKAdd 1 experience to ship Ship#1051
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:777GameplaySTACKAdd 1 experience to ship Ship#1066
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:813GameplaySTACKAdd 1 experience to ship Ship#1083
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:813GameplaySTACKAdd 1 experience to ship Ship#1086
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:853GameplaySTACKAdd 1 experience to ship Ship#1755
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:853GameplaySTACKAdd 1 experience to ship Ship#1120
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:891GameplaySTACKAdd 1 experience to ship Ship#1137
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:891GameplaySTACKAdd 1 experience to ship Ship#1145
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:931GameplaySTACKAdd 1 experience to ship Ship#1169
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:931GameplaySTACKAdd 1 experience to ship Ship#1172
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:966GameplaySTACKAdd 1 experience to ship Ship#1200
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:12:966GameplaySTACKAdd 1 experience to ship Ship#1203
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:000GameplaySTACKAdd 1 experience to ship Mothership#1217
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:000GameplaySTACKAdd 1 experience to ship Ship#1226
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:000GameplaySTACKAdd 1 experience to ship Ship#1229
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:001GameplaySTACKAdd 1 experience to ship Ship#1247
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:039GameplaySTACKAdd 1 experience to ship Ship#1268
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:522GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:746GameServerSTACKGameServerState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:899GameClientSTACKGameClientState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:900DefaultSTACKStoreStats
at NetworkCommit in :line 0
at Commit in :line 0
at OnEventPostEndTurn in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:900GameClientSTACKGameClientState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:900RuntimeSTACK[ChatMessage] RECV: l:/_turn/2 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:13:950QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:027PrismSTACKJuggernaut: {"turn":2,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:00:13.872"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:00:14:131OrderSTACKOrderUpdateDustInflation#0000033C; DustGlobalProduction:273.2433
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:333OrderSTACKOrderSendAutomatedShip#0000033D; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:366OrderSTACKOrderUpdateBestSystem#0000033E; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:366OrderSTACKOrderStartAutomatedFleetAction#0000033F; EmpireIndex:1; AutomatedDeliveryFleetAction#6, InitiatorGUID:1897, Context:Path: 42->41, Path: Path: 42->41
at Log in :line 0
at MoveNext in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:468GameServerSTACKGameServerState_CheckForGameEndingConditions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:626GameServerSTACKGameServerState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:715GameClientSTACKGameClientState_Turn_ClearEntityActions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:715GameClientSTACKGameClientState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:715GameClientSTACKGameClientState_Turn_Dump_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:715GameClientSTACKOrder history flushed.
at ClearOrderHistory in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:774NetworkSTACKSynchronization state is 'Synchronized'.
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at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:774RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
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at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:14:775GameServerSTACKGameServerState_Autosave
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:130RuntimeSTACK[ChatMessage] RECV: l:/_turn/2 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SaveGame in :line 0
at Save in :line 0
at SaveGame in :line 0
at AutoSaveGame in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:130GameServerSTACKGameServerState_Transition
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177GameServerSTACKTransition is synced.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:177QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderEntityAction#00000340; EmpireIndex:4; MoveToProbeAction#13, InitiatorGUID:1714, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderEntityAction#00000341; EmpireIndex:4; MoveToProbeAction#14, InitiatorGUID:1742, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderEntityAction#00000342; EmpireIndex:4; MoveToProbeAction#15, InitiatorGUID:1891, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderUpdateBestSystem#00000343; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#00000344; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#00000345; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#00000346; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#00000347; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#00000348; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#00000349; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#0000034A; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#0000034B; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#0000034C; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#0000034D; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#0000034E; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:209OrderSTACKOrderTransferResource#0000034F; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:693GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:693GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:722OrderSTACKOrderUpdateQuests#00000350, Ticket: 00000228
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:722OrderSTACKOrderUpdateQuests#00000351, Ticket: 00000229
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:771PrismSTACKevent batch: [{"turn":2,"turnDuration":106,"dustperturn":39.27326,"influenceperturn":10.0,"scienceperturn":24.0,"honorperturn":0.0,"empirefood":48.9332657,"empireindustry":60.0,"empiremanpower":471.8,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":2.0,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:00:14.665"},{"turn":2,"screenName":"TechnologyScreen","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:00:15.131"},{"turn":2,"screenName":"TechnologyScreen","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:00:15.268"}]
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:00:15:897GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:15:897AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:15:897AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:15:897AISTACK[AI] [Event]keep 33 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:15:897AISTACK[AI] [Event]keep EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:18:356AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:18:380DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:18:412GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:18:480QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:18:516PrismSTACKAIPerformanceEvent: {"turn":2,"maxBlackboardMessageCount":145,"maxDecisionCount":21,"maxSyncronizationTime":2456,"maxAnaysisTime":207,"maxStrategicTime":167,"maxDecisionTime":144,"maxActuatorTime":139,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:00:18.356"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:00:18:516AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:18:560AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:18:560AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:18:560AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:19:266GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:309GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:309GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:309OrderSTACKOrderAIClientStateChange#00000352; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:309AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:309OrderSTACKOrderFinishDockingFleet#00000353, Ticket: 0000022A; EmpireIndex:1; FleetGUID:1897
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:309AISTACKStart 61 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:19:309AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:19:345OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000354, Ticket: 0000022B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:345OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000355, Ticket: 0000022C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:345OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000356, Ticket: 0000022D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:345OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000357, Ticket: 0000022E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:345OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000358, Ticket: 0000022F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:345OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000359, Ticket: 00000230
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:345OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000035A, Ticket: 00000231
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:345OrderSTACKOrderEntityAction#0000035B, Ticket: 00000232; EmpireIndex:1; OutpostActionBoostGrowthWithDust#7, InitiatorGUID:1744
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:346OrderSTACKOrderEntityAction#0000035C, Ticket: 00000233; EmpireIndex:1; GoToFleetAction#8, InitiatorGUID:1084, Context:Path: 40, Path: Path: 40
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:346OrderSTACKOrderEntityAction#0000035D, Ticket: 00000234; EmpireIndex:2; GoToFleetAction#9, InitiatorGUID:1757, Context:Path: 31->27->26, Path: Path: 31->27->26
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000035E, Ticket: 00000235
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000035F, Ticket: 00000236
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000360, Ticket: 00000237
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000361, Ticket: 00000238
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000362, Ticket: 00000239
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000363, Ticket: 0000023A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000364, Ticket: 0000023B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000365, Ticket: 0000023C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000366, Ticket: 0000023D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000367, Ticket: 0000023E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000368, Ticket: 0000023F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000369, Ticket: 00000240
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036A, Ticket: 00000241
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036B, Ticket: 00000242
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderEntityAction#0000036C, Ticket: 00000243; EmpireIndex:3; GoToFleetAction#12, InitiatorGUID:1135, Context:Path: 48, Path: Path: 48
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:381OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036D, Ticket: 00000244
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036E, Ticket: 00000245
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036F, Ticket: 00000246
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000370, Ticket: 00000247
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000371, Ticket: 00000248
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000372, Ticket: 00000249
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000373, Ticket: 0000024A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderStartHackingOperation#00000374, Ticket: 0000024B; StartGUID:983, TargetGUID:480, NodePositions:74,NodeIndex:76, HackingOperationGUID:1899, TracedOperationGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderCancelLaw#00000375, Ticket: 0000024C; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderEntityAction#00000376, Ticket: 0000024D; EmpireIndex:4; GoToFleetAction#16, InitiatorGUID:1170, Context:Path: 76->78, Path: Path: 76->78
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:382OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000377, Ticket: 0000024E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000378, Ticket: 0000024F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000379, Ticket: 00000250
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037A, Ticket: 00000251
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037B, Ticket: 00000252
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037C, Ticket: 00000253
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037D, Ticket: 00000254
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderEntityAction#0000037E, Ticket: 00000255; EmpireIndex:5; GoToFleetAction#8, InitiatorGUID:1201, Context:Path: 100, Path: Path: 100
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderEntityAction#0000037F, Ticket: 00000256; EmpireIndex:5; GoToFleetAction#9, InitiatorGUID:1198, Context:Path: 100, Path: Path: 100
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000380, Ticket: 00000257
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000381, Ticket: 00000258
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000382, Ticket: 00000259
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000383, Ticket: 0000025A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000384, Ticket: 0000025B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000385, Ticket: 0000025C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000386, Ticket: 0000025D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderEntityAction#00000387, Ticket: 0000025E; EmpireIndex:6; GoToFleetAction#9, InitiatorGUID:1224, Context:Path: 88, Path: Path: 88
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderEntityAction#00000388, Ticket: 0000025F; EmpireIndex:6; GoToFleetAction#10, InitiatorGUID:1245, Context:Path: 91, Path: Path: 91
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000389, Ticket: 00000260
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038A, Ticket: 00000261
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038B, Ticket: 00000262
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038C, Ticket: 00000263
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038D, Ticket: 00000264
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038E, Ticket: 00000265
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038F, Ticket: 00000266
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderEntityAction#00000390, Ticket: 00000267; EmpireIndex:7; GoToFleetAction#11, InitiatorGUID:1266, Context:Path: 109, Path: Path: 109
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderEntityAction#00000391, Ticket: 00000268; EmpireIndex:1; MoveToFleetAction#9, InitiatorGUID:1897, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0 to 0.7072586.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderEntityAction#00000392, Ticket: 00000269; EmpireIndex:1; MoveToFleetAction#10, InitiatorGUID:1084, Context:EntityActionContext_Movement, 41->40 (Cost: 7) from 0.2727425 to 0.9649143.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:423OrderSTACKOrderEntityAction#00000393, Ticket: 0000026A; EmpireIndex:2; MoveToFleetAction#10, InitiatorGUID:1757, Context:EntityActionContext_Movement, 31->27 (Cost: 6) from 0 to 0.6740628.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:462OrderSTACKOrderEntityAction#00000394, Ticket: 0000026B; EmpireIndex:3; MoveToFleetAction#13, InitiatorGUID:1135, Context:EntityActionContext_Movement, 50->48 (Cost: 1.739095) from 0.8009983 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:462OrderSTACKOrderEntityAction#00000395, Ticket: 0000026C; EmpireIndex:4; MoveToFleetAction#17, InitiatorGUID:1170, Context:EntityActionContext_Movement, 76->78 (Cost: 8.129929) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:462OrderSTACKOrderEntityAction#00000396, Ticket: 0000026D; EmpireIndex:5; MoveToFleetAction#10, InitiatorGUID:1198, Context:EntityActionContext_Movement, 99->100 (Cost: 1.678842) from 0.7813678 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:462OrderSTACKOrderEntityAction#00000397, Ticket: 0000026E; EmpireIndex:5; MoveToFleetAction#11, InitiatorGUID:1201, Context:EntityActionContext_Movement, 99->100 (Cost: 0.6788427) from 0.9115957 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:462OrderSTACKOrderEntityAction#00000398, Ticket: 0000026F; EmpireIndex:6; MoveToFleetAction#11, InitiatorGUID:1245, Context:EntityActionContext_Movement, 88->91 (Cost: 7) from 0.03834102 to 0.840857.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:499OrderSTACKOrderEntityAction#00000399, Ticket: 00000270; EmpireIndex:6; MoveToFleetAction#12, InitiatorGUID:1224, Context:EntityActionContext_Movement, 87->88 (Cost: 1.665568) from 0.7501236 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:499OrderSTACKOrderEntityAction#0000039A, Ticket: 00000271; EmpireIndex:7; MoveToFleetAction#12, InitiatorGUID:1266, Context:EntityActionContext_Movement, 108->109 (Cost: 6) from 0.4328223 to 0.8656446.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:499OrderSTACKOrderUpdateEffectZone#0000039B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:665OrderSTACKOrderCompleteMoveToFleetAction#0000039C; EmpireIndex:5; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:665OrderSTACKOrderTerminateEntityAction#0000039D; EmpireIndex:5; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:695OrderSTACKOrderTerminateEntityAction#0000039E; EmpireIndex:5; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:957OrderSTACKOrderCompleteMoveToFleetAction#0000039F; EmpireIndex:6; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:19:957OrderSTACKOrderTerminateEntityAction#000003A0; EmpireIndex:6; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:007OrderSTACKOrderCompleteMoveToFleetAction#000003A1; EmpireIndex:3; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:007OrderSTACKOrderCompleteMoveToFleetAction#000003A2; EmpireIndex:5; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:007OrderSTACKOrderTerminateEntityAction#000003A3; EmpireIndex:6; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:007OrderSTACKOrderTerminateEntityAction#000003A4; EmpireIndex:3; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:007OrderSTACKOrderTerminateEntityAction#000003A5; EmpireIndex:5; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:044OrderSTACKOrderTerminateEntityAction#000003A6; EmpireIndex:3; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:044OrderSTACKOrderTerminateEntityAction#000003A7; EmpireIndex:5; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:044OrderSTACKOrderUpdateEffectZone#000003A8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:678AISTACK[AI] [Event]Remove 33 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:20:678AISTACK[AI] [Event]Remove EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:20:678AISTACK[AI] [Event]keep 27 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:20:678AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventOutpostActionStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:20:753GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:20:934GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:203GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:246OrderSTACKOrderUpdateVisibility#000003A9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:358AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:21:358AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:21:399OrderSTACKOrderQueueResearch#000003AA, Ticket: 00000272; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID:1900, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:399OrderSTACKOrderActivateLaw#000003AB, Ticket: 00000273; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1901
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:399OrderSTACKOrderStartHackingOperation#000003AC, Ticket: 00000274; StartGUID:983, TargetGUID:797, NodePositions:74,NodeIndex:76,NodeIndex:121, HackingOperationGUID:1902, TracedOperationGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:545OrderSTACKOrderCompleteMoveToFleetAction#000003AD; EmpireIndex:7; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:545OrderSTACKOrderTerminateEntityAction#000003AE; EmpireIndex:7; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:656OrderSTACKOrderCompleteMoveToFleetAction#000003AF; EmpireIndex:1; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:657OrderSTACKOrderCompleteMoveToFleetAction#000003B0; EmpireIndex:6; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:657OrderSTACKOrderTerminateEntityAction#000003B1; EmpireIndex:1; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:21:657OrderSTACKOrderTerminateEntityAction#000003B2; EmpireIndex:6; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:22:483OrderSTACKOrderCompleteMoveToFleetAction#000003B3; EmpireIndex:1; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:22:483OrderSTACKOrderTerminateEntityAction#000003B4; EmpireIndex:1; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:22:946OrderSTACKOrderUpdateVisibility#000003B5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:23:369AISTACK[AI] [Event]Remove 27 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:23:369AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventOutpostActionStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:23:369AISTACK[AI] [Event]keep 8 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:23:369AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventHackingOperationStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:23:409GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:23:485OrderSTACKOrderUpdateVisibility#000003B6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:23:593GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:23:858GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:23:891OrderSTACKOrderCompleteMoveToFleetAction#000003B7; EmpireIndex:2; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:23:892OrderSTACKOrderTerminateEntityAction#000003B8; EmpireIndex:2; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:23:929AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:23:930AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:23:967GameplaySTACKfleet action with feedback 14 started : ETA 738.824829101563
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:23:967OrderSTACKOrderEntityAction#000003B9, Ticket: 00000275; EmpireIndex:3; ExpeditionFleetAction#14, InitiatorGUID:1135, Context:Curiosity_PlanetAnomaly11 on Olvaldi I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:004AISTACKStart 5 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:24:005AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:24:046DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:046DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:046OrderSTACKOrderEntityAction#000003BA, Ticket: 00000278; EmpireIndex:5; LaunchProbeFleetAction#12, InitiatorGUID:1201, Context:EntityActionContext_Vector
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:079OrderSTACKOrderEntityAction#000003BB, Ticket: 00000279; EmpireIndex:5; GoToFleetAction#13, InitiatorGUID:1198, Context:Path: 100->98, Path: Path: 100->98
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:079GameplaySTACKfleet action with feedback 13 started : ETA 738.941627502441
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:079OrderSTACKOrderEntityAction#000003BC, Ticket: 0000027A; EmpireIndex:6; ExpeditionFleetAction#13, InitiatorGUID:1224, Context:Curiosity_PlanetAnomaly07 on Pegasus III(Planet 2) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:079OrderSTACKOrderEntityAction#000003BD; EmpireIndex:5; MoveToProbeAction#14, InitiatorGUID:1903, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:119OrderSTACKOrderEntityAction#000003BE, Ticket: 0000027B; EmpireIndex:5; MoveToFleetAction#15, InitiatorGUID:1198, Context:EntityActionContext_Movement, 100->98 (Cost: 4.321157) from 0 to 0.4021188.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:393OrderSTACKOrderCompleteMoveToFleetAction#000003BF; EmpireIndex:4; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:393OrderSTACKOrderTerminateEntityAction#000003C0; EmpireIndex:4; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:24:428OrderSTACKOrderTerminateEntityAction#000003C1; EmpireIndex:4; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:25:977AISTACK[AI] [Event]Remove 8 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:25:977AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventHackingOperationStarted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:25:977AISTACK[AI] [Event]keep 6 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:25:977AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:26:058GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:209OrderSTACKOrderMoveIdleFleets#000003C2; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:248GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:541GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:583OrderSTACKOrderEntityAction#000003C3, Ticket: 0000027C; EmpireIndex:0; MoveToFleetAction#16, InitiatorGUID:1049, Context:EntityActionContext_Movement, 21->20 (Cost: 6) from 0.1714204 to 0.6313974.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:584OrderSTACKOrderEntityAction#000003C4, Ticket: 0000027D; EmpireIndex:0; MoveToFleetAction#17, InitiatorGUID:1064, Context:EntityActionContext_Movement, 19->21 (Cost: 1.76397) from 0.7392108 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:998GameplaySTACKfleet action with feedback 14 finished : ETA 738.824829101563, Game.Time 739.854080200195, true ETA 739.824829101563
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:999OrderSTACKOrderUpdateVisibility#000003C5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:999OrderSTACKOrderTerminateEntityAction#000003C6; EmpireIndex:3; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:999GameplaySTACKAdd 5 experience to ship Ship#1137
at AddExperience in :line 0
at AddExperienceToShips in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:26:999OrderSTACKOrderUpdateQuests#000003C7, Ticket: 0000027E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:27:081OrderSTACKOrderCompleteMoveToFleetAction#000003C8; EmpireIndex:0; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:27:081OrderSTACKOrderTerminateEntityAction#000003C9; EmpireIndex:0; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:27:141GameplaySTACKfleet action with feedback 13 finished : ETA 738.941627502441, Game.Time 739.976341247559, true ETA 739.941627502441
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:27:142OrderSTACKOrderTerminateEntityAction#000003CA; EmpireIndex:0; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:27:142OrderSTACKOrderTerminateEntityAction#000003CB; EmpireIndex:6; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:27:142GameplaySTACK[DIPLOMACY] Empire#6 + Empire#9 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at RevealNode in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:27:142OrderSTACKOrderUpdateQuests#000003CC, Ticket: 0000027F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:28:025OrderSTACKOrderCompleteMoveToFleetAction#000003CD; EmpireIndex:5; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:28:026OrderSTACKOrderTerminateEntityAction#000003CE; EmpireIndex:5; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:28:631OrderSTACKOrderCompleteMoveToFleetAction#000003CF; EmpireIndex:0; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:28:631OrderSTACKOrderTerminateEntityAction#000003D0; EmpireIndex:0; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:28:663AISTACK[AI] [Event]Remove 6 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:28:663AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:28:663AISTACK[AI] [Event]keep 29 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:28:663AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:28:700GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:28:897GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:179GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:370AISTACKStart 5 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:29:370AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:29:420OrderSTACKOrderEntityAction#000003D1, Ticket: 00000280; EmpireIndex:3; GoToFleetAction#15, InitiatorGUID:1135, Context:Path: 48->49, Path: Path: 48->49
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:420GameplaySTACKfleet action with feedback 18 started : ETA 744.266151428223
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:420OrderSTACKOrderEntityAction#000003D2, Ticket: 00000281; EmpireIndex:4; ExpeditionFleetAction#18, InitiatorGUID:1170, Context:Curiosity_PlanetResource_Strategic02 on Deneb I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:420OrderSTACKOrderEntityAction#000003D3, Ticket: 00000282; EmpireIndex:5; GoToFleetAction#16, InitiatorGUID:1201, Context:Path: 100->107, Path: Path: 100->107
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:420OrderSTACKOrderEntityAction#000003D4, Ticket: 00000283; EmpireIndex:6; FirstContactEmpireAction#14, InitiatorGUID:957, Context:Empire 9 (MinorEmpire)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:420GameplaySTACK[DIPLOMACY] Empire#9 + Empire#6 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at ClientStart in :line 0
at ClientExecute in :line 0
at ExecuteAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:420GameplaySTACKfleet action with feedback 15 started : ETA 744.27815246582
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:420OrderSTACKOrderEntityAction#000003D5, Ticket: 00000284; EmpireIndex:6; ExpeditionFleetAction#15, InitiatorGUID:1224, Context:Curiosity_PlanetAnomaly05 on Pegasus IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:468OrderSTACKOrderEntityAction#000003D6, Ticket: 00000285; EmpireIndex:3; MoveToFleetAction#16, InitiatorGUID:1135, Context:EntityActionContext_Movement, 48->49 (Cost: 1.760905) from 0 to 0.2149714.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:468OrderSTACKOrderEntityAction#000003D7, Ticket: 00000286; EmpireIndex:5; MoveToFleetAction#17, InitiatorGUID:1201, Context:EntityActionContext_Movement, 100->107 (Cost: 4.571157) from 0 to 0.3455843.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:29:495OrderSTACKOrderUpdateEffectZone#000003D8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:31:038OrderSTACKOrderEntityAction#000003D9, Ticket: 00000287; EmpireIndex:0; GoToFleetAction#18, InitiatorGUID:1064, Context:Path: 21->18, Path: Path: 21->18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:31:078OrderSTACKOrderEntityAction#000003DA, Ticket: 00000288; EmpireIndex:0; MoveToFleetAction#19, InitiatorGUID:1064, Context:EntityActionContext_Movement, 21->18 (Cost: 3.23603) from 0 to 0.2930495.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:31:362AISTACK[AI] [Event]Remove 29 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:31:362AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:31:362AISTACK[AI] [Event]keep 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:31:362AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:31:396GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:31:577GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:31:843GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:023OrderSTACKOrderUpdateEffectZone#000003DB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:433GameplaySTACKfleet action with feedback 18 finished : ETA 744.266151428223, Game.Time 745.285766601563, true ETA 745.266151428223
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:433GameplaySTACKfleet action with feedback 15 finished : ETA 744.27815246582, Game.Time 745.286766052246, true ETA 745.27815246582
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:433OrderSTACKOrderTerminateEntityAction#000003DC; EmpireIndex:4; EntityActionId: 18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:433QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:472OrderSTACKOrderTerminateEntityAction#000003DD; EmpireIndex:6; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:472OrderSTACKOrderUpdateQuests#000003DE, Ticket: 00000289
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:473OrderSTACKOrderUpdateQuests#000003DF, Ticket: 0000028A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:514OrderSTACKOrderUpdateQuests#000003E0, Ticket: 0000028B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:514OrderSTACKOrderUpdateQuests#000003E1, Ticket: 0000028C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:514OrderSTACKOrderUpdateQuests#000003E2, Ticket: 0000028D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:514OrderSTACKOrderCompleteQuest#000003E3, Ticket: 0000028E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:514OrderSTACKOrderCompleteQuest#000003E4, Ticket: 0000028F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:514OrderSTACKOrderCompleteQuest#000003E5, Ticket: 00000290
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:514OrderSTACKOrderCompleteQuest#000003E6, Ticket: 00000291
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:514OrderSTACKOrderUpdateQuests#000003E7, Ticket: 00000292
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:551OrderSTACKOrderCompleteMoveToFleetAction#000003E8; EmpireIndex:3; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:551OrderSTACKOrderUpdateEffectZone#000003E9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:551OrderSTACKOrderTerminateEntityAction#000003EA; EmpireIndex:3; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:32:992OrderSTACKOrderUpdateVisibility#000003EB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:33:067OrderSTACKOrderUpdateEffectZone#000003EC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:33:541OrderSTACKOrderCompleteMoveToFleetAction#000003ED; EmpireIndex:5; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:33:541OrderSTACKOrderTerminateEntityAction#000003EE; EmpireIndex:5; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:33:822OrderSTACKOrderUpdateVisibility#000003EF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:33:940AISTACK[AI] [Event]Remove 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:33:941AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:33:941AISTACK[AI] [Event]keep 27 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:33:941AISTACK[AI] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:33:973GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:34:169GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:34:423GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:34:577AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:34:577AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:00:34:627GameplaySTACKfleet action with feedback 19 started : ETA 749.474021911621
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:34:627OrderSTACKOrderEntityAction#000003F0, Ticket: 00000293; EmpireIndex:4; ExpeditionFleetAction#19, InitiatorGUID:1170, Context:Curiosity_PlanetAnomaly23 on Deneb II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:34:627OrderSTACKOrderEntityAction#000003F1, Ticket: 00000294; EmpireIndex:6; ComplimentEmpireAction#16, InitiatorGUID:957, Context:Empire 9 (MinorEmpire)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:34:670OrderSTACKOrderCompleteMoveToFleetAction#000003F2; EmpireIndex:0; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:34:670OrderSTACKOrderTerminateEntityAction#000003F3; EmpireIndex:0; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:36:581AISTACK[AI] [Event]Remove 27 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:36:581AISTACK[AI] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:36:581AISTACK[AI] [Event]keep 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:36:581AISTACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:36:621GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:36:813GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:065GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:185AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:37:225OrderSTACKOrderAIClientStateChange#000003F4; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:225AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:632GameplaySTACKfleet action with feedback 19 finished : ETA 749.474021911621, Game.Time 750.490341186523, true ETA 750.474021911621
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:632OrderSTACKOrderTerminateEntityAction#000003F5; EmpireIndex:4; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:675OrderSTACKOrderUpdateQuests#000003F6, Ticket: 00000295
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:676AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:37:676AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:37:676AISTACK[AI] [Event]Remove 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:37:676AISTACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:37:676AISTACK[AI] [Event]keep 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:37:676AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:37:717GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:717OrderSTACKOrderAIClientStateChange#000003F7; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:717AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:37:914GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:38:161GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:40:278AISTACK[AI] [Event]Remove 10 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:40:278AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:40:278AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:40:278AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:40:317GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:40:513GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:40:783GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:40:933AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:40:975OrderSTACKOrderAIClientStateChange#000003F8; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:40:975AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:44:328GameplaySTACKfleet action with feedback 20 started : ETA 759.172966003418
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:44:328OrderSTACKOrderEntityAction#000003F9, Ticket: 00000296; EmpireIndex:0; ExpeditionFleetAction#20, InitiatorGUID:1043, Context:Curiosity_PlanetResource_Luxury08 on Andromeda IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:47:372GameplaySTACKfleet action with feedback 20 finished : ETA 759.172966003418, Game.Time 760.191757202148, true ETA 760.172966003418
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:47:372OrderSTACKOrderTerminateEntityAction#000003FA; EmpireIndex:0; EntityActionId: 20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:47:372QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:47:405OrderSTACKOrderUpdateQuests#000003FB, Ticket: 00000297
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:47:405AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:47:405AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:47:405AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:47:405AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:47:405AISTACK[AI] [Event]keep 11 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:47:405AISTACK[AI] [Event]keep EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:47:436GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:47:436OrderSTACKOrderAIClientStateChange#000003FC; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:47:436AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:47:489PrismSTACKProbe Used: {"turn":2,"usage":"curiosity","gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:00:47.305"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:00:47:593GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:47:813GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:49:920AISTACK[AI] [Event]Remove 11 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:49:921AISTACK[AI] [Event]Remove EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:49:921AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:49:921AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:49:955GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:50:118GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:50:337GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:50:450AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:00:50:490OrderSTACKOrderAIClientStateChange#000003FD; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:50:490AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:00:51:543OrderSTACKOrderEntityAction#000003FE; EmpireIndex:0; SleepForThisTurnFleetAction#21, InitiatorGUID:1043
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:22:733GameClientSTACKGameClientState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:22:808GameServerSTACKGameServerState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:005GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:005GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:220GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:220AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
at OnGameStateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:220GameServerSTACKGameServerState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:310GameClientSTACKGameClientState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:558GameServerSTACKGameServerState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:648GameClientSTACKGameClientState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:23:966GameClientSTACKGameClientState_Turn_ElectionsFinished
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:043GameServerSTACKGameServerState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:089GameplaySTACKIVisibilityService.AllowSendOrders(False)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:089OrderSTACKOrderPutResourceOnMarket#000003FF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:259GameServerSTACKGameServerState_Turn_Bailiff
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:302GameClientSTACKGameClientState_Turn_PreResourceCollection
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:302GameplaySTACKAdd 1 experience to ship Ship#1045
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:302GameplaySTACKAdd 1 experience to ship Ship#1051
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:302GameplaySTACKAdd 1 experience to ship Ship#1066
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:339GameplaySTACKAdd 1 experience to ship Ship#1083
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:339GameplaySTACKAdd 1 experience to ship Ship#1086
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:339GameplaySTACKAdd 1 experience to ship Ship#1898
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:377GameplaySTACKAdd 1 experience to ship Ship#1755
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:377GameplaySTACKAdd 1 experience to ship Ship#1120
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:422GameplaySTACKAdd 1 experience to ship Ship#1137
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:422GameplaySTACKAdd 1 experience to ship Ship#1145
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:466GameplaySTACKAdd 1 experience to ship Ship#1169
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:466GameplaySTACKAdd 1 experience to ship Ship#1172
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:504GameplaySTACKAdd 1 experience to ship Ship#1200
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:504GameplaySTACKAdd 1 experience to ship Ship#1203
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:546GameplaySTACKAdd 1 experience to ship Mothership#1217
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:546GameplaySTACKAdd 1 experience to ship Ship#1226
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:546GameplaySTACKAdd 1 experience to ship Ship#1229
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:546GameplaySTACKAdd 1 experience to ship Ship#1247
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:24:593GameplaySTACKAdd 1 experience to ship Ship#1268
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:25:124GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:25:376GameServerSTACKGameServerState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:25:542GameClientSTACKGameClientState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:25:542DefaultSTACKStoreStats
at NetworkCommit in :line 0
at Commit in :line 0
at OnEventPostEndTurn in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:25:542GameClientSTACKGameClientState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:25:542RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:25:608OrderSTACKOrderUpdateQuests#00000400, Ticket: 00000298
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:25:701PrismSTACKConstruction completed: {"turn":3,"constructionName":"StarSystemImprovementStartingFoodIndustry","colonizedStarSystemGUID":"974","productionCost":160,"constructionIndex":2,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:07:25.471"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:07:25:827OrderSTACKOrderUpdateDustInflation#00000401; DustGlobalProduction:289.6745
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:025OrderSTACKOrderSendAutomatedShip#00000402; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:078OrderSTACKOrderSendAutomatedShip#00000403; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:106OrderSTACKOrderUpdateBestSystem#00000404; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:106OrderSTACKOrderStartAutomatedFleetAction#00000405; EmpireIndex:3; AutomatedDeliveryFleetAction#17, InitiatorGUID:1905, Context:Path: 50->51, Path: Path: 50->51
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:106OrderSTACKOrderStartAutomatedFleetAction#00000406; EmpireIndex:7; AutomatedDeliveryFleetAction#13, InitiatorGUID:1908, Context:Path: 108->104, Path: Path: 108->104
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:159GameServerSTACKGameServerState_CheckForGameEndingConditions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:351GameServerSTACKGameServerState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:448GameClientSTACKGameClientState_Turn_ClearEntityActions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:448GameClientSTACKGameClientState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:448GameClientSTACKGameClientState_Turn_Dump_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:448GameClientSTACKOrder history flushed.
at ClearOrderHistory in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:489PrismSTACKJuggernaut: {"turn":3,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:07:26.280"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:07:26:529NetworkSTACKSynchronization state is 'Synchronized'.
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:531RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:26:531GameServerSTACKGameServerState_Autosave
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:382RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SaveGame in :line 0
at Save in :line 0
at SaveGame in :line 0
at AutoSaveGame in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:383GameServerSTACKGameServerState_Transition
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:433GameServerSTACKTransition is synced.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:433RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9ed4e7a).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:433GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:434OrderSTACKOrderBeginQuest#00000407, Ticket: 00000299
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:467OrderSTACKOrderEntityAction#00000408; EmpireIndex:4; MoveToProbeAction#20, InitiatorGUID:1714, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:467OrderSTACKOrderEntityAction#00000409; EmpireIndex:4; MoveToProbeAction#21, InitiatorGUID:1742, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:467OrderSTACKOrderEntityAction#0000040A; EmpireIndex:4; MoveToProbeAction#22, InitiatorGUID:1891, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:467OrderSTACKOrderEntityAction#0000040B; EmpireIndex:5; MoveToProbeAction#18, InitiatorGUID:1903, Context:EntityActionContext_GalaxyPosition
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:467OrderSTACKOrderUpdateBestSystem#0000040C; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:575PrismSTACKTurn end: {"turn":3,"turnDuration":426,"dustperturn":37.25986,"influenceperturn":10.0,"scienceperturn":24.0,"honorperturn":0.0,"empirefood":57.93326,"empireindustry":70.0,"empiremanpower":480.699982,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:07:27.383"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:07:27:647GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:647GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:899GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:27:899AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:27:899AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:27:899AISTACK[AI] [Event]keep 29 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:27:899AISTACK[AI] [Event]keep EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:28:494PrismSTACKQuest Started: {"turn":3,"technologyCount":2,"questName":"Tutorial_Laws01","category":"Tutorial","subcategory":"EXPERT","questid":1910,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:07:28.210"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:07:31:047AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:31:081DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:31:121GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:31:210QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:31:264PrismSTACKAIPerformanceEvent: {"turn":3,"maxBlackboardMessageCount":159,"maxDecisionCount":12,"maxSyncronizationTime":3183,"maxAnaysisTime":173,"maxStrategicTime":154,"maxDecisionTime":147,"maxActuatorTime":142,"gameID":"cfc11313-8c97-4d7e-885c-ba4904ed3923","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198126812794","gamecode":"392110","sessionID":"a08352629b8c4b94ac293e3759e6b5ca","eventTimestampClient":"2021-10-09T13:07:31.047"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:07:31:314AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:31:590AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:31:590AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:31:590AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:32:313GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:377GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:377GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:377OrderSTACKOrderAIClientStateChange#0000040D; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:377AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:377OrderSTACKOrderFinishDockingFleet#0000040E, Ticket: 0000029A; EmpireIndex:3; FleetGUID:1905
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:377OrderSTACKOrderFinishDockingFleet#0000040F, Ticket: 0000029B; EmpireIndex:7; FleetGUID:1908
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:377AISTACKStart 62 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:32:377AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000410, Ticket: 0000029C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000411, Ticket: 0000029D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000412, Ticket: 0000029E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000413, Ticket: 0000029F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000414, Ticket: 000002A0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000415, Ticket: 000002A1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000416, Ticket: 000002A2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderEntityAction#00000417, Ticket: 000002A3; EmpireIndex:1; GoToFleetAction#11, InitiatorGUID:1084, Context:Path: 40, Path: Path: 40
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000418, Ticket: 000002A4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000419, Ticket: 000002A5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041A, Ticket: 000002A6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041B, Ticket: 000002A7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:428OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041C, Ticket: 000002A8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:429OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041D, Ticket: 000002A9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:429OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041E, Ticket: 000002AA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:429OrderSTACKOrderEntityAction#0000041F, Ticket: 000002AB; EmpireIndex:2; GoToFleetAction#11, InitiatorGUID:1757, Context:Path: 27->26, Path: Path: 27->26
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:429OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000420, Ticket: 000002AC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:429OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000421, Ticket: 000002AD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000422, Ticket: 000002AE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000423, Ticket: 000002AF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000424, Ticket: 000002B0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000425, Ticket: 000002B1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000426, Ticket: 000002B2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderEntityAction#00000427, Ticket: 000002B3; EmpireIndex:3; GoToFleetAction#18, InitiatorGUID:1135, Context:Path: 49, Path: Path: 49
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000428, Ticket: 000002B4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000429, Ticket: 000002B5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000042A, Ticket: 000002B6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000042B, Ticket: 000002B7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000042C, Ticket: 000002B8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000042D, Ticket: 000002B9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000042E, Ticket: 000002BA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderCancelLaw#0000042F, Ticket: 000002BB; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:501OrderSTACKOrderCancelLaw#00000430, Ticket: 000002BC; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderEntityAction#00000431, Ticket: 000002BD; EmpireIndex:4; GoToFleetAction#23, InitiatorGUID:1170, Context:Path: 78->77, Path: Path: 78->77
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000432, Ticket: 000002BE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000433, Ticket: 000002BF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000434, Ticket: 000002C0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000435, Ticket: 000002C1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000436, Ticket: 000002C2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000437, Ticket: 000002C3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000438, Ticket: 000002C4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderEntityAction#00000439, Ticket: 000002C5; EmpireIndex:5; GoToFleetAction#19, InitiatorGUID:1201, Context:Path: 107, Path: Path: 107
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderEntityAction#0000043A, Ticket: 000002C6; EmpireIndex:5; GoToFleetAction#20, InitiatorGUID:1198, Context:Path: 98, Path: Path: 98
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575OrderSTACKOrderUnlockHeroSkill#0000043B, Ticket: 000002C7; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:575GameplaySTACKUpdated representative hero of senator Politics05 to Hero
at UpdateRepresentativeHero in :line 0
at NotifyHeroUpdated in :line 0
at HeroSkillUpdated in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:610OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043C, Ticket: 000002C8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:611OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043D, Ticket: 000002C9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:611OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043E, Ticket: 000002CA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:611OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043F, Ticket: 000002CB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:611OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000440, Ticket: 000002CC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:611OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000441, Ticket: 000002CD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:611OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000442, Ticket: 000002CE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:611OrderSTACKOrderStartHackingOperation#00000443, Ticket: 000002CF; StartGUID:1700, TargetGUID:998, NodePositions:87,NodeIndex:88,NodeIndex:91, HackingOperationGUID:1911, TracedOperationGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:650OrderSTACKOrderUpdateVisibility#00000444
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:650GameplaySTACK[DIPLOMACY] Empire#4 + Empire#8 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at UpdateEmpireSeen in :line 0
at OwnVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at NodeVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:650QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
at IncrementProgression in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at ExecuteObjectives in :line 0
at ExecuteStep in :line 0
at Execute in :line 0
at ExecuteQuests in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at NotifyDiscovery in :line 0
at Exploration_OnStateChanged in :line 0
at Exploration_OnStateChanged in :line 0
at SetState in :line 0
at GalaxyNodeVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:650QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
at IncrementProgression in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at Execute in :line 0
at ExecuteObjectives in :line 0
at ExecuteStep in :line 0
at Execute in :line 0
at ExecuteQuests in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at NotifyDiscovery in :line 0
at Exploration_OnStateChanged in :line 0
at Exploration_OnStateChanged in :line 0
at SetState in :line 0
at GalaxyNodeVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderEntityAction#00000445, Ticket: 000002D0; EmpireIndex:6; GoToFleetAction#17, InitiatorGUID:1224, Context:Path: 88->87->84, Path: Path: 88->87->84
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderEntityAction#00000446, Ticket: 000002D1; EmpireIndex:6; GoToFleetAction#18, InitiatorGUID:1245, Context:Path: 91, Path: Path: 91
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000447, Ticket: 000002D2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000448, Ticket: 000002D3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000449, Ticket: 000002D4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044A, Ticket: 000002D5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044B, Ticket: 000002D6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044C, Ticket: 000002D7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044D, Ticket: 000002D8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderEntityAction#0000044E, Ticket: 000002D9; EmpireIndex:7; GoToFleetAction#14, InitiatorGUID:1266, Context:Path: 109, Path: Path: 109
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderEntityAction#0000044F, Ticket: 000002DA; EmpireIndex:1; MoveToFleetAction#12, InitiatorGUID:1897, Context:EntityActionContext_Movement, 42->41 (Cost: 1.24173) from 0.7072586 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderEntityAction#00000450, Ticket: 000002DB; EmpireIndex:3; MoveToFleetAction#19, InitiatorGUID:1905, Context:EntityActionContext_Movement, 50->51 (Cost: 3) from 0 to 0.3553313.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:701OrderSTACKOrderEntityAction#00000451, Ticket: 000002DC; EmpireIndex:7; MoveToFleetAction#15, InitiatorGUID:1908, Context:EntityActionContext_Movement, 108->104 (Cost: 3) from 0 to 0.3984557.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:746OrderSTACKOrderUpdateEffectZone#00000452
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:747OrderSTACKOrderEntityAction#00000453, Ticket: 000002DD; EmpireIndex:1; MoveToFleetAction#13, InitiatorGUID:1084, Context:EntityActionContext_Movement, 41->40 (Cost: 0.3548248) from 0.9649143 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:747OrderSTACKOrderEntityAction#00000454, Ticket: 000002DE; EmpireIndex:2; MoveToFleetAction#12, InitiatorGUID:1757, Context:EntityActionContext_Movement, 31->27 (Cost: 2.901248) from 0.6740628 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:786OrderSTACKOrderEntityAction#00000455, Ticket: 000002DF; EmpireIndex:3; MoveToFleetAction#20, InitiatorGUID:1135, Context:EntityActionContext_Movement, 48->49 (Cost: 6.430441) from 0.2149714 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:826OrderSTACKOrderEntityAction#00000456, Ticket: 000002E0; EmpireIndex:4; MoveToFleetAction#24, InitiatorGUID:1170, Context:EntityActionContext_Movement, 78->77 (Cost: 10) from 0 to 0.9596658.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:826OrderSTACKOrderEntityAction#00000457, Ticket: 000002E1; EmpireIndex:5; MoveToFleetAction#21, InitiatorGUID:1198, Context:EntityActionContext_Movement, 100->98 (Cost: 6) from 0.4021188 to 0.9604676.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:826OrderSTACKOrderEntityAction#00000458, Ticket: 000002E2; EmpireIndex:5; MoveToFleetAction#22, InitiatorGUID:1201, Context:EntityActionContext_Movement, 100->107 (Cost: 7) from 0.3455843 to 0.8747916.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:861OrderSTACKOrderCompleteMoveToFleetAction#00000459; EmpireIndex:1; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:861OrderSTACKOrderEntityAction#0000045A, Ticket: 000002E3; EmpireIndex:6; MoveToFleetAction#19, InitiatorGUID:1245, Context:EntityActionContext_Movement, 88->91 (Cost: 1.388136) from 0.840857 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:861OrderSTACKOrderEntityAction#0000045B, Ticket: 000002E4; EmpireIndex:6; MoveToFleetAction#20, InitiatorGUID:1224, Context:EntityActionContext_Movement, 88->87 (Cost: 5) from 0 to 0.7501236.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:861OrderSTACKOrderEntityAction#0000045C, Ticket: 000002E5; EmpireIndex:7; MoveToFleetAction#16, InitiatorGUID:1266, Context:EntityActionContext_Movement, 108->109 (Cost: 1.862502) from 0.8656446 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:861OrderSTACKOrderCompleteMoveToFleetAction#0000045D; EmpireIndex:1; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:899OrderSTACKOrderUpdateVisibility#0000045E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:899OrderSTACKOrderTerminateEntityAction#0000045F; EmpireIndex:1; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:899DefaultSTACKDelivering remaining pop (fleet : 1897, system : 1744)
at ServerDeliverIFN in :line 0
at DestinationSystem_Refreshed in :line 0
at OnRefreshed in :line 0
at OnRefreshed in :line 0
at Refresh in :line 0
at Refresh in :line 0
at UpdateDockedEntitiesCount in :line 0
at DockEntity in :line 0
at SetPosition in :line 0
at OnMoveToEnd in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:899OrderSTACKOrderUpdateVisibility#00000460
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:942OrderSTACKOrderTerminateEntityAction#00000461; EmpireIndex:1; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:942OrderSTACKOrderTerminateEntityAction#00000462; EmpireIndex:1; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:942DefaultSTACKTerminating AutomatedDelivery Fleet 1897 on system ColonizedStarSystem#1744
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:942OrderSTACKOrderUpdateEffectZone#00000463
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:32:968OrderSTACKOrderTerminateEntityAction#00000464; EmpireIndex:1; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:231OrderSTACKOrderCompleteMoveToFleetAction#00000465; EmpireIndex:6; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:232OrderSTACKOrderUpdateVisibility#00000466
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:232OrderSTACKOrderTerminateEntityAction#00000467; EmpireIndex:6; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:289OrderSTACKOrderTerminateEntityAction#00000468; EmpireIndex:6; EntityActionId: 18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:397OrderSTACKOrderCompleteMoveToFleetAction#00000469; EmpireIndex:2; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:397OrderSTACKOrderCompleteMoveToFleetAction#0000046A; EmpireIndex:7; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:397OrderSTACKOrderTerminateEntityAction#0000046B; EmpireIndex:2; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:448OrderSTACKOrderTerminateEntityAction#0000046C; EmpireIndex:7; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:490OrderSTACKOrderEntityAction#0000046D, Ticket: 000002E6; EmpireIndex:2; MoveToFleetAction#13, InitiatorGUID:1757, Context:EntityActionContext_Movement, 27->26 (Cost: 3.098752) from 0 to 0.426888.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:490OrderSTACKOrderUpdateEffectZone#0000046E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:490OrderSTACKOrderTerminateEntityAction#0000046F; EmpireIndex:7; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:650AISTACK[AI] [Event]Remove 29 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:33:651AISTACK[AI] [Event]Remove EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:33:651AISTACK[AI] [Event]keep 53 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:33:651AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:33:793GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:33:966GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:360GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:360OrderSTACKOrderUpdateEffectZone#00000470
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:360OrderSTACKOrderUpdateVisibility#00000471
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:410AISTACK[AI] Cancel task 137 : can find context 1897 : for empire 1 [AI0]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:34:498OrderSTACKOrderCompleteMoveToFleetAction#00000472; EmpireIndex:3; EntityActionId: 20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:498OrderSTACKOrderUpdateEffectZone#00000473
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:498OrderSTACKOrderTerminateEntityAction#00000474; EmpireIndex:3; EntityActionId: 20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:560OrderSTACKOrderTerminateEntityAction#00000475; EmpireIndex:3; EntityActionId: 18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:613OrderSTACKOrderCompleteMoveToFleetAction#00000476; EmpireIndex:5; EntityActionId: 21
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:613OrderSTACKOrderUpdateVisibility#00000477
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:613OrderSTACKOrderTerminateEntityAction#00000478; EmpireIndex:5; EntityActionId: 21
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:648AISTACKStart 4 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:34:649AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:34:698OrderSTACKOrderQueueConstruction#00000479, Ticket: 000002E7; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:733OrderSTACKOrderActivateLaw#0000047A, Ticket: 000002E8; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1914
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:775OrderSTACKOrderActivateLaw#0000047B, Ticket: 000002E9; EmpireIndex:4; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1915
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:813OrderSTACKOrderEntityAction#0000047C, Ticket: 000002EA; EmpireIndex:4; FirstContactEmpireAction#25, InitiatorGUID:955, Context:Empire 8 (MinorEmpire)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:34:813GameplaySTACK[DIPLOMACY] Empire#8 + Empire#4 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at ClientStart in :line 0
at ClientExecute in :line 0
at ExecuteAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:025OrderSTACKOrderCompleteMoveToFleetAction#0000047D; EmpireIndex:5; EntityActionId: 22
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:026OrderSTACKOrderUpdateEffectZone#0000047E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:026OrderSTACKOrderUpdateVisibility#0000047F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:063OrderSTACKOrderTerminateEntityAction#00000480; EmpireIndex:5; EntityActionId: 22
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:529OrderSTACKOrderUpdateEffectZone#00000481
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:831OrderSTACKOrderCompleteMoveToFleetAction#00000482; EmpireIndex:7; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:831OrderSTACKOrderUpdateVisibility#00000483
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:831OrderSTACKOrderTerminateEntityAction#00000484; EmpireIndex:7; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:871OrderSTACKOrderCompleteMoveToFleetAction#00000485; EmpireIndex:3; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:35:871OrderSTACKOrderTerminateEntityAction#00000486; EmpireIndex:3; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:36:055OrderSTACKOrderUpdateEffectZone#00000487
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:36:174OrderSTACKOrderUpdateVisibility#00000488
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:36:671OrderSTACKOrderCompleteMoveToFleetAction#00000489; EmpireIndex:6; EntityActionId: 20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:36:672OrderSTACKOrderTerminateEntityAction#0000048A; EmpireIndex:6; EntityActionId: 20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:36:672AISTACK[AI] [Event]Remove 53 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:36:672AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:36:672AISTACK[AI] [Event]keep 18 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:36:673AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:36:722GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:36:961GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:341GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:400OrderSTACKOrderCompleteMoveToFleetAction#0000048B; EmpireIndex:2; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:400OrderSTACKOrderTerminateEntityAction#0000048C; EmpireIndex:2; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:501AISTACKStart 4 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:37:501AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:37:539OrderSTACKOrderEntityAction#0000048D, Ticket: 000002EB; EmpireIndex:1; GoToFleetAction#14, InitiatorGUID:1084, Context:Path: 40->37, Path: Path: 40->37
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:539DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:539DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:540DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:540AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:37:596OrderSTACKOrderUpdateVisibility#0000048E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:596OrderSTACKOrderEntityAction#0000048F, Ticket: 000002EF; EmpireIndex:6; TransferResourcesInFleetAction#21, InitiatorGUID:1245, Context:Ker (ColonizedStarSystem#998) (ColonizedStarSystem)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:596GameplaySTACKfleet action with feedback 17 started : ETA 1172.46197509766
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:596OrderSTACKOrderEntityAction#00000490, Ticket: 000002F0; EmpireIndex:7; ExpeditionFleetAction#17, InitiatorGUID:1266, Context:Curiosity_PlanetResource_Luxury02 on Dusay I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:37:596AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:37:672OrderSTACKOrderEntityAction#00000491, Ticket: 000002F1; EmpireIndex:1; MoveToFleetAction#15, InitiatorGUID:1084, Context:EntityActionContext_Movement, 40->37 (Cost: 4.081377) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:38:427OrderSTACKOrderCompleteMoveToFleetAction#00000492; EmpireIndex:4; EntityActionId: 24
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:38:428OrderSTACKOrderTerminateEntityAction#00000493; EmpireIndex:4; EntityActionId: 24
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:39:516AISTACK[AI] [Event]Remove 18 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:39:516AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:39:516AISTACK[AI] [Event]keep 8 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:39:516AISTACK[AI] [Event]keep EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:39:598GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:39:838GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:179GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:394AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:40:395AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:40:462OrderSTACKOrderEntityAction#00000494, Ticket: 000002F2; EmpireIndex:3; GoToFleetAction#21, InitiatorGUID:1135, Context:Path: 49->48->45, Path: Path: 49->48->45
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:462OrderSTACKOrderUpdateVisibility#00000495
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:530OrderSTACKOrderEntityAction#00000496, Ticket: 000002F3; EmpireIndex:3; MoveToFleetAction#22, InitiatorGUID:1135, Context:EntityActionContext_Movement, 49->48 (Cost: 0.5695591) from 0 to 0.06953181.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:578OrderSTACKOrderUpdateEffectZone#00000497
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:643GameplaySTACKfleet action with feedback 17 finished : ETA 1172.46197509766, Game.Time 1173.47385406494, true ETA 1173.46197509766
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:643OrderSTACKOrderTerminateEntityAction#00000498; EmpireIndex:7; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:643QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:693OrderSTACKOrderUpdateQuests#00000499, Ticket: 000002F4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:942OrderSTACKOrderCompleteMoveToFleetAction#0000049A; EmpireIndex:1; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:943OrderSTACKOrderUpdateVisibility#0000049B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:944OrderSTACKOrderTerminateEntityAction#0000049C; EmpireIndex:1; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:40:999OrderSTACKOrderTerminateEntityAction#0000049D; EmpireIndex:1; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:42:389AISTACK[AI] [Event]Remove 8 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:42:389AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:42:389AISTACK[AI] [Event]keep 15 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:42:389AISTACK[AI] [Event]keep EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:42:425GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:42:638GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:42:909GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:43:073OrderSTACKOrderUpdateEffectZone#0000049E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:43:114AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:43:114AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:43:157OrderSTACKOrderEntityAction#0000049F, Ticket: 000002F5; EmpireIndex:7; GoToFleetAction#18, InitiatorGUID:1266, Context:Path: 109->108->104->103, Path: Path: 109->108->104->103
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:43:204OrderSTACKOrderCompleteMoveToFleetAction#000004A0; EmpireIndex:3; EntityActionId: 22
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:43:204OrderSTACKOrderEntityAction#000004A1, Ticket: 000002F6; EmpireIndex:7; MoveToFleetAction#19, InitiatorGUID:1266, Context:EntityActionContext_Movement, 109->108 (Cost: 1.137498) from 0 to 0.08205574.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:43:204OrderSTACKOrderTerminateEntityAction#000004A2; EmpireIndex:3; EntityActionId: 22
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:43:580OrderSTACKOrderUpdateEffectZone#000004A3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:45:104AISTACK[AI] [Event]Remove 15 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:45:104AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:45:104AISTACK[AI] [Event]keep 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:45:104AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:45:167GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:45:433GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:45:888GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:46:079AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:46:079AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:46:132GameplaySTACKfleet action with feedback 16 started : ETA 1180.97301483154
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:46:132OrderSTACKOrderEntityAction#000004A4, Ticket: 000002F7; EmpireIndex:1; ExpeditionFleetAction#16, InitiatorGUID:1084, Context:Curiosity_PlanetResource_Luxury06 on Noverus II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:46:132OrderSTACKOrderCompleteMoveToFleetAction#000004A5; EmpireIndex:7; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:46:132OrderSTACKOrderTerminateEntityAction#000004A6; EmpireIndex:7; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:48:102AISTACK[AI] [Event]Remove 2 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:48:102AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:48:102AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:48:102AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:48:136GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:48:338GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:48:779GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:48:824GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:49:047GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:49:120GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:49:169GameplaySTACKfleet action with feedback 16 finished : ETA 1180.97301483154, Game.Time 1182.01573944092, true ETA 1181.97301483154
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:49:170OrderSTACKOrderTerminateEntityAction#000004A7; EmpireIndex:1; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:49:170QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:49:199OrderSTACKOrderUpdateQuests#000004A8, Ticket: 000002F8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:51:301AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:51:301AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:51:302AISTACK[AI] [Event]keep 11 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:51:302AISTACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:51:347GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:51:543GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:51:840GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:52:137AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:52:138AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:07:52:180GameplaySTACKfleet action with feedback 17 started : ETA 1187.03284454346
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:52:180OrderSTACKOrderEntityAction#000004A9, Ticket: 000002F9; EmpireIndex:1; ExpeditionFleetAction#17, InitiatorGUID:1084, Context:Curiosity_PlanetAnomaly24 on Noverus IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:54:137AISTACK[AI] [Event]Remove 11 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:54:137AISTACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:54:137AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:54:137AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:54:174GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:54:390GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:54:601GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:54:640GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:54:831GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:54:928GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:199GameplaySTACKfleet action with feedback 17 finished : ETA 1187.03284454346, Game.Time 1188.04026794434, true ETA 1188.03284454346
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:199OrderSTACKOrderTerminateEntityAction#000004AA; EmpireIndex:1; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:199OrderSTACKOrderUpdateQuests#000004AB, Ticket: 000002FA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:199AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:55:199AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:55:200AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:55:200AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:55:200AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:55:200AISTACK[AI] [Event]keep 9 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:55:200AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:55:240GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:240OrderSTACKOrderAIClientStateChange#000004AC; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:240AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:240OrderSTACKOrderAIClientStateChange#000004AD; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:240AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:511GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:55:881GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:58:020AISTACK[AI] [Event]Remove 9 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:58:020AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:58:020AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:58:020AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:58:068GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:58:282GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:58:646GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:58:848AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:07:58:889OrderSTACKOrderAIClientStateChange#000004AE; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:07:58:890AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0